With Actions, is there a way to keep a bone's rotation between 0° and 360°?
Posted: Thu Dec 11, 2025 6:32 am
Is there a way to create Actions and keep a bone's rotation between 0° and 360°?
I guess the best example would be to think of it like a clock that you can continue to wind starting at 0° but instead of the bone's rotation going above 361° when it comes back around (where it loses it's connection with the Action), is there a way to make it automatically reset to 0°
I don't know if I'm explaining it clearly, but I have an object turning 360° in 3D space and right now I have to keep resetting the bone's action when it comes around to the starting position. I can't find anything in the menus but an internet AI search says Moho has something called "Angle limits → Use circular angle constraint" but I can't find those settings anywhere.
I guess the best example would be to think of it like a clock that you can continue to wind starting at 0° but instead of the bone's rotation going above 361° when it comes back around (where it loses it's connection with the Action), is there a way to make it automatically reset to 0°
I don't know if I'm explaining it clearly, but I have an object turning 360° in 3D space and right now I have to keep resetting the bone's action when it comes around to the starting position. I can't find anything in the menus but an internet AI search says Moho has something called "Angle limits → Use circular angle constraint" but I can't find those settings anywhere.