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With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Posted: Thu Dec 11, 2025 6:32 am
by drumlug13
Is there a way to create Actions and keep a bone's rotation between 0° and 360°?

I guess the best example would be to think of it like a clock that you can continue to wind starting at 0° but instead of the bone's rotation going above 361° when it comes back around (where it loses it's connection with the Action), is there a way to make it automatically reset to 0°

I don't know if I'm explaining it clearly, but I have an object turning 360° in 3D space and right now I have to keep resetting the bone's action when it comes around to the starting position. I can't find anything in the menus but an internet AI search says Moho has something called "Angle limits → Use circular angle constraint" but I can't find those settings anywhere.

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Posted: Thu Dec 11, 2025 11:07 am
by synthsin75
In Moho 14.4, if you have a smart bone that rotates exactly 360 degrees, it will automatically repeat the same animation every time you rotate the smart bone past multiples of 360 degrees.

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Posted: Thu Dec 11, 2025 11:47 am
by drumlug13
Well.... that is some incredibly amazing timing... It works perfectly outta the box ...

Of course now I'll spend the rest of the day wondering what would have happened if I would have wished for a winning lottery ticket instead

As usual... Thanks again Wes.

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Posted: Thu Dec 11, 2025 12:08 pm
by drumlug13
HUGE time saver. Here's a rig I'm working on now, the smart bone is turning the back of the UFO cockpit dome 360°. The idea is that the alien will be able to change the UFO's direction just by leaning that way... Probably my favorite update since the smart bones