Is there a way to create Actions and keep a bone's rotation between 0° and 360°?
I guess the best example would be to think of it like a clock that you can continue to wind starting at 0° but instead of the bone's rotation going above 361° when it comes back around (where it loses it's connection with the Action), is there a way to make it automatically reset to 0°
I don't know if I'm explaining it clearly, but I have an object turning 360° in 3D space and right now I have to keep resetting the bone's action when it comes around to the starting position. I can't find anything in the menus but an internet AI search says Moho has something called "Angle limits → Use circular angle constraint" but I can't find those settings anywhere.
With Actions, is there a way to keep a bone's rotation between 0° and 360°?
Moderators: Víctor Paredes, Belgarath, slowtiger
- synthsin75
- Posts: 10399
- Joined: Mon Jan 14, 2008 2:20 pm
- Location: Oklahoma
- Contact:
Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?
In Moho 14.4, if you have a smart bone that rotates exactly 360 degrees, it will automatically repeat the same animation every time you rotate the smart bone past multiples of 360 degrees.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?
Well.... that is some incredibly amazing timing... It works perfectly outta the box ...
Of course now I'll spend the rest of the day wondering what would have happened if I would have wished for a winning lottery ticket instead
As usual... Thanks again Wes.
Of course now I'll spend the rest of the day wondering what would have happened if I would have wished for a winning lottery ticket instead
As usual... Thanks again Wes.
Adam
Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?
HUGE time saver. Here's a rig I'm working on now, the smart bone is turning the back of the UFO cockpit dome 360°. The idea is that the alien will be able to change the UFO's direction just by leaning that way... Probably my favorite update since the smart bones
Adam