With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
drumlug13
Posts: 549
Joined: Sun May 22, 2011 1:16 pm
Location: Beautiful St. Louis, MO

With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Post by drumlug13 »

Is there a way to create Actions and keep a bone's rotation between 0° and 360°?

I guess the best example would be to think of it like a clock that you can continue to wind starting at 0° but instead of the bone's rotation going above 361° when it comes back around (where it loses it's connection with the Action), is there a way to make it automatically reset to 0°

I don't know if I'm explaining it clearly, but I have an object turning 360° in 3D space and right now I have to keep resetting the bone's action when it comes around to the starting position. I can't find anything in the menus but an internet AI search says Moho has something called "Angle limits → Use circular angle constraint" but I can't find those settings anywhere.
Adam
User avatar
synthsin75
Posts: 10399
Joined: Mon Jan 14, 2008 2:20 pm
Location: Oklahoma
Contact:

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Post by synthsin75 »

In Moho 14.4, if you have a smart bone that rotates exactly 360 degrees, it will automatically repeat the same animation every time you rotate the smart bone past multiples of 360 degrees.
User avatar
drumlug13
Posts: 549
Joined: Sun May 22, 2011 1:16 pm
Location: Beautiful St. Louis, MO

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Post by drumlug13 »

Well.... that is some incredibly amazing timing... It works perfectly outta the box ...

Of course now I'll spend the rest of the day wondering what would have happened if I would have wished for a winning lottery ticket instead

As usual... Thanks again Wes.
Adam
User avatar
drumlug13
Posts: 549
Joined: Sun May 22, 2011 1:16 pm
Location: Beautiful St. Louis, MO

Re: With Actions, is there a way to keep a bone's rotation between 0° and 360°?

Post by drumlug13 »

HUGE time saver. Here's a rig I'm working on now, the smart bone is turning the back of the UFO cockpit dome 360°. The idea is that the alien will be able to change the UFO's direction just by leaning that way... Probably my favorite update since the smart bones

Adam
Post Reply