Point animation vs. Bezier handles
Posted: Mon Dec 29, 2025 2:02 pm
I've found that constructing stuff with Bezier handles on, then animating points, leads to unintended effects, or more exactly: IT'S DRIVING ME NUTS!
I was doing a mouth. In my usual workflow I'd have a shape, copy the point animation keys and paste them elsewhere, then go between these keys and adjust points to create the next mouth shape. But the corners of the mouth didn't play nice: the Bezier handles would do a complete somersault! No matter how often I turned the handles back and adjusted, the same happened again.
I had to start all over again: drawing the shape, but this time with Bezier handles switched off. Set the corner points to peak. Animate mouth shapes. Only then I could switch on Bezier again without any side effects (fingers crossed).
Does this happen to anybody else?
I was doing a mouth. In my usual workflow I'd have a shape, copy the point animation keys and paste them elsewhere, then go between these keys and adjust points to create the next mouth shape. But the corners of the mouth didn't play nice: the Bezier handles would do a complete somersault! No matter how often I turned the handles back and adjusted, the same happened again.
I had to start all over again: drawing the shape, but this time with Bezier handles switched off. Set the corner points to peak. Animate mouth shapes. Only then I could switch on Bezier again without any side effects (fingers crossed).
Does this happen to anybody else?