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KeyFraming Specific Axis Without Effecting Other Timelines

Posted: Fri Aug 28, 2026 12:32 pm
by hkmarsh1
Hey, guys!

Hope the question isn't too confusing. I keep running into the issue of trying to animate a specific axis without effecting the others. For instance, if I just want to add a keyframe to the X axis without effecting the Y axis. This can be extremely frustrating especially if I had just cleaned up the animation for one of the axis and I want the other one to move more independently. Muting each axis doesn't seem to work because every new keyframe I insert it seems to create a new keyframe in the other axis.

I would also love to figure out how to jump to the keyframes on the specific bone selected as opposed to every keyframe that is within existence of my Moho file lol.

Thanks again!

Re: KeyFraming Specific Axis Without Effecting Other Timelines

Posted: Fri Aug 28, 2026 3:27 pm
by Stan
I guess you want this:

Image

Re: KeyFraming Specific Axis Without Effecting Other Timelines

Posted: Sat Aug 29, 2026 8:22 am
by Greenlaw
hkmarsh1 wrote: ↑Fri Aug 28, 2026 12:32 pm I would also love to figure out how to jump to the keyframes on the specific bone selected as opposed to every keyframe that is within existence of my Moho file lol.
That's what the red channel group is for: it displays keyframes for ONLY the selected items, for example, a single bone. (The white channel group is for ALL keyframes in the layer.)

Tip: I suggest setting Colored Bones to OFF in the Timeline Channels window. When this is set to On or Auto, it clutters the Timeline with a ton of channels you don't need to animate with. Everything else set to Auto should be fine.

Image

If you're new to Moho, I describe this and other optimization tips in this video:

Mo’ Better Moho! Make Moho Easier to Use!

Also, consider using the Toggle Frame Zero button. This lets you jump between an animation frame and frame 0. Very handy when building and testing your rig. Timeline Visibility in the Layers Window is also very helpful.

Hope this info helps.

Re: KeyFraming Specific Axis Without Effecting Other Timelines

Posted: Sat Aug 29, 2026 11:07 am
by hkmarsh1
Stan wrote: ↑Fri Aug 28, 2026 3:27 pm I guess you want this:

Image
I actually mean this

Image

Even though I mute the Y axis, it is still being affected by any changes made to the X axis.

Re: KeyFraming Specific Axis Without Effecting Other Timelines

Posted: Sat Aug 29, 2026 11:34 am
by hkmarsh1
Greenlaw wrote: ↑Sat Aug 29, 2026 8:22 am
Tip: I suggest setting Colored Bones to OFF in the Timeline Channels window. When this is set to On or Auto, it clutters the Timeline with a ton of channels you don't need to animate with. Everything else set to Auto should be fine.

Image


This did the trick. Thank you!