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Aligning layers in 3d space

Posted: Sat Mar 03, 2007 6:18 pm
by appelgurk
I had to figure out a method of aligning layers in 3d space, so that they appeared on the exact same z value.

Opening the .moho-file in a text-editor and manually copy and paste the desired value worked just fine.

Image

(Z value highlighted in blue).


/Apl

Posted: Tue Mar 06, 2007 12:13 am
by Genete
The direct numerical input from the traslation layer tool does not work for you????

Image

Regards
Genete

Posted: Tue Mar 06, 2007 4:31 am
by Víctor Paredes
nice png, genete.



(podría ser un gif animado cerrándose, como un Eso es to eso es to eso es todo amigos)

Posted: Tue Mar 06, 2007 8:15 am
by Genete
selgin wrote:nice png, genete.



(podría ser un gif animado cerrándose, como un Eso es to eso es to eso es todo amigos)
:lol: Y antes de cerrarse saldria Porky diciendo: Eso es to eso es todo amigos!


appelgurk: Sorry for the off-topic.

Posted: Tue Mar 06, 2007 9:52 am
by Rasheed
Well, in a text editor you can work a lot faster than using Anime Studio. So if you have a lot of alignment to do, this could be a faster method.

I'm thinking of describing the Anime Studio file format for so long, that I'm tempted to finally doing it. The problem is that I then need to write a specialized editor to modify the files outside the Anime Studio program for this to be of any use. Luckily, it is a flat format, instead of a XML format (IMHO a crappy way to serialize your document objects). So, if you know your way around in the Moho file format, it is sometime faster to change your animation in a text editor than in the program itself.

If that isn't a hint for a new feature in Anime Studio, I don't know what is.

Heck, I'll post it right away.

Posted: Tue Mar 06, 2007 12:23 pm
by appelgurk
Holy crap!

Funny I haven't seen that before. Still, I agree with Rasheed that editing the file in a text editor is a good option . I also tend to use it a lot when replacing source images.

I'm looking foreward to see that AS file format description.