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Keyframes on bone dynamics channels?
Posted: Sat May 05, 2007 9:26 am
by Genete
What can store that channels??? They are not described in the built in help!!!!
Any ideas?
Posted: Sat May 05, 2007 9:31 am
by jahnocli
Well, I'm guessing here, but it looks like it could be bone dynamics from the icon...
Posted: Sat May 05, 2007 9:35 am
by heyvern
I have wondered this myself.
I have changed values for dynamics at points in an animation and haven't been able to figure out what those keys actually change or IF they change anything.
-vern
Posted: Sat May 05, 2007 10:01 am
by Nolan Scott
Well, you can activate and deactivate bone-dynamics.
Create a bone with a few “hair-bones” / select one (or more) of these "hair" bones
go to frame 20 (or else) and activate bone dynamics /
go to frame 50 (or else) and deactivate bone dynamics.
In the timeline (if you have checked bone dynamics in the settings)
you will see your activation and deactivation keyframes
connected by a blue line (if your bones are still selected), indicating nicely when the bone dynamics
are active and de-active.
Cheers
Nolan
Posted: Sat May 05, 2007 10:21 am
by Genete
Thanks Nolan, now it makes sense.
But, for what the ability of making the keyframes smooth, noisy, ease in/out etc.?? (not for the selected bone but yes for the main bone dynamics channel - black lined icon-)
Thanks
Genete