Keyframes on bone dynamics channels?

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Genete
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Keyframes on bone dynamics channels?

Post by Genete »

Image


What can store that channels??? They are not described in the built in help!!!!

Any ideas?
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jahnocli
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Post by jahnocli »

Well, I'm guessing here, but it looks like it could be bone dynamics from the icon...
You can't have everything. Where would you put it?
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heyvern
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Post by heyvern »

I have wondered this myself.

I have changed values for dynamics at points in an animation and haven't been able to figure out what those keys actually change or IF they change anything.

-vern
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Nolan Scott
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Post by Nolan Scott »

Well, you can activate and deactivate bone-dynamics.

Create a bone with a few “hair-bones” / select one (or more) of these "hair" bones
go to frame 20 (or else) and activate bone dynamics /
go to frame 50 (or else) and deactivate bone dynamics.

In the timeline (if you have checked bone dynamics in the settings)
you will see your activation and deactivation keyframes
connected by a blue line (if your bones are still selected), indicating nicely when the bone dynamics
are active and de-active.

Cheers
Nolan
Genete
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Location: España / Spain

Post by Genete »

Thanks Nolan, now it makes sense.
But, for what the ability of making the keyframes smooth, noisy, ease in/out etc.?? (not for the selected bone but yes for the main bone dynamics channel - black lined icon-)

Thanks
Genete
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