Search found 5 matches

by tlaloc58
Tue May 24, 2022 9:01 pm
Forum: Bug Discussions
Topic: Fixed bezier handles when adding a point.
Replies: 5
Views: 1490

Re: Fixed bezier handles when adding a point.

Thank you for your responses. I now have figured out that the setting of Fixed Bezier Handles in Transform Point , and Add Point is actually one setting for both. If you change the setting in one, it changes the setting in the other tool. So only when you edit the points is possible to see the effect.
by tlaloc58
Tue May 24, 2022 4:56 pm
Forum: Bug Discussions
Topic: Fixed bezier handles when adding a point.
Replies: 5
Views: 1490

Fixed bezier handles when adding a point.

I'm trying to understand all the features in moho, and when adding points ( Add Point tool) you have a button to activate Fixed Bezier Handles . My problem is that I don't see any difference when adding points and activating or deactivating this setting. Now the Transform Points tool has this settin...
by tlaloc58
Sun Mar 23, 2014 8:17 pm
Forum: How Do I...?
Topic: SOLVED: AS10 Pro Robot with target bones
Replies: 5
Views: 1055

Re: SOLVED: AS10 Pro Robot with target bones

You're welcome! I created an "alternate' type of rig with target bones that has a target for the knee that allows "dragging" another bone to move the knee. It requires more bones and also more keys to animate the leg but allows for more direct control of the leg positions and doesn't...
by tlaloc58
Sun Mar 23, 2014 4:01 pm
Forum: How Do I...?
Topic: SOLVED: AS10 Pro Robot with target bones
Replies: 5
Views: 1055

Re: AS10 Pro Robot with target bones

I haven't examined that file in depth to see how that is done, but from my own experience, it you "force" a rotation key frame on the "aiming" bone (the calf of the robot), the leg will "pop" in the other direction and bend the way you want. I think you would put in th...
by tlaloc58
Sat Mar 22, 2014 8:28 pm
Forum: How Do I...?
Topic: SOLVED: AS10 Pro Robot with target bones
Replies: 5
Views: 1055

SOLVED: AS10 Pro Robot with target bones

I'm looking to recreate the armature of the robot that comes in AS10Pro as an example. As you can see, the robot can squat just by dragging down the main central bone. The knees bend outward, in opposite direction, as they supposed to. http://i60.tinypic.com/fwinex.jpg In the animation of the robot,...