Search found 7 matches

by farabi213
Tue Nov 16, 2021 4:21 pm
Forum: How Do I...?
Topic: Body modification and rotation with single bone
Replies: 2
Views: 911

Re: Body modification and rotation with single bone

Just looking at the video I'm not sure what is happening but as a general advice you want to know that Moho gives you many many ways to animate: layer transforms, point animation, regular bone animation, mesh animation... and if you want to make complex general purpose rigs like that with many smar...
by farabi213
Tue Nov 16, 2021 11:20 am
Forum: How Do I...?
Topic: Body modification and rotation with single bone
Replies: 2
Views: 911

Body modification and rotation with single bone

First of all I am working on a character rig which turn 180 with a smart bone action. Now I make another bone to modify the body and wanna use with the smartbone action together But it didnt working properly and I dont have enough knowledge how can it be done. I watched a video here: https://youtu.b...
by farabi213
Wed Oct 06, 2021 1:51 pm
Forum: How Do I...?
Topic: layer distribution for 180 character with hoodie
Replies: 5
Views: 2020

Re: layer distribution for 180 character with hoodie

I did a hoodie-down character recently as well as some helmeted characters. I did the 180 using 'reveal all' masks. The smartbone that turns the head not only changes the shape of the hood, but also moves the 'reveal all' mask to the side in order to adjust the opening to the rear of the hood. Laye...
by farabi213
Sun Oct 03, 2021 12:47 pm
Forum: How Do I...?
Topic: layer distribution for 180 character with hoodie
Replies: 5
Views: 2020

layer distribution for 180 character with hoodie

https://drive.google.com/file/d/1CzsbQijznVjCOOSdBlNghBQ9qccKZwnb/view?usp=sharing https://drive.google.com/file/d/1CzsbQijznVjCOOSdBlNghBQ9qccKZwnb/view?usp=sharing anyone help me about that I want to rig 180 rig for this character... How should I draw the part of body with perfect layer distribut...
by farabi213
Thu Sep 23, 2021 10:18 am
Forum: How Do I...?
Topic: 360º Smartbones using cycles
Replies: 27
Views: 7337

Re: 360º Smartbones using cycles

Thanks to both of you :D
Now I have no problem with positive angle :wink:
But the negative angle fully not cleared.
say I have smartbone which move 90º to -870º
what should i put at 0 Frame?
by farabi213
Wed Sep 22, 2021 4:29 pm
Forum: How Do I...?
Topic: 360º Smartbones using cycles
Replies: 27
Views: 7337

Re: 360º Smartbones using cycles

I see. The only diference is that your smartbone at frame 0 is at 270º angle. Your Head Turn smart action makes the bone rotate from 270º at frame 1 to 1170º at frame 901. So if the starting position of your smarbone is 270º, that means that if you rotate it to the left, incrementing the angle valu...
by farabi213
Wed Sep 22, 2021 2:15 pm
Forum: How Do I...?
Topic: 360º Smartbones using cycles
Replies: 27
Views: 7337

Re: 360º Smartbones using cycles

Thank you so much! I'm learning a lot of things. I managed to make the hayasidist's method and fit it to my liking. I wanted the bone to look at the same direction as the head (for clarity I guess, or maybe TOC). This is a simple demo of it: https://1drv.ms/u/s!AiyKCw6Xey5TgY9CBM-UtZP1xcF4OA For be...