Search found 4977 matches

by Víctor Paredes
Mon Jan 26, 2026 6:28 am
Forum: How Do I...?
Topic: walk cycle, how do I add keys after the cycle without breaking it?
Replies: 4
Views: 2550

Re: walk cycle, how do I add keys after the cycle without breaking it?

For this reason I often have a split rig: one bone layer for the legs and torso only, and one bone layer for arms and head movements. If you want separation, there are several options to isolate parts of the same rig. For example, using the red timeline for selecting bones, colorizing bones, settin...
by Víctor Paredes
Tue Jan 20, 2026 11:29 pm
Forum: General Moho Discussion
Topic: create a Pole Vector like in Maya
Replies: 2
Views: 2697

Re: create a Pole Vector like in Maya

Hi. It would be easier to know what you are looking for if you post an example.
Anyway, here's a file with an idea that could help you:

Image
by Víctor Paredes
Tue Dec 30, 2025 4:39 am
Forum: How Do I...?
Topic: Point animation vs. Bezier handles
Replies: 3
Views: 3541

Re: Point animation vs. Bezier handles

Hi. I posted this some time ago on Discord, but now I created a post here in the forum:
Tips on using Bézier vector handles
by Víctor Paredes
Tue Dec 30, 2025 4:37 am
Forum: Tips & Techniques
Topic: Tips on using Bézier vector handles
Replies: 2
Views: 3167

Tips on using Bézier vector handles

Hi, from time to time I see people asking about how to work with vector handles and bones during the animation and avoid unexpected behaviors. In order to take advantage of bézier handles, it is key to understand how they work and why they move the way they do. Moho adapts the bézier curves during t...
by Víctor Paredes
Thu Dec 11, 2025 1:15 am
Forum: How Do I...?
Topic: update RIG in new animation without reference RIG
Replies: 2
Views: 3093

Re: update RIG in new animation without reference RIG

Hi. You can copy and paste keyframes from one character bone layer to another. They don't need to share exactly the same bone structure, but the copy and paste will work for the bones that share the same names between both characters. You can even rename the bones of a different character to match w...
by Víctor Paredes
Tue Nov 18, 2025 3:16 am
Forum: General Moho Discussion
Topic: Moho Camera movement
Replies: 4
Views: 13419

Re: Moho Camera movement

Since the camera translation and zoom are different movements with their own curves, you can try using bezier keyframes adjust it, but some times in can be hard to coordinate both. A simpler option would be to remove the Camera Zoom keyframes and only use the Camera Tracking tool to move the camera ...
by Víctor Paredes
Mon Nov 17, 2025 9:58 am
Forum: General Moho Discussion
Topic: about 360 smart bones notworking
Replies: 12
Views: 33614

Re: about 360 smart bones notworking

Inside of the action, the thighs and calves have rotation keyframes. That breaks the IK.
Go to the action, select the legs and calves' bones and remove the rotation keyframes from them.
by Víctor Paredes
Wed Nov 12, 2025 1:44 pm
Forum: General Moho Discussion
Topic: Regular points vs. Bezier points
Replies: 9
Views: 133561

Re: Regular points vs. Bezier points

Hi. I always use bezier handles. Here is the tip Greenlaw was talking about.
It is basically use Sharp Corners for corners :roll: .
https://discord.com/channels/1123979330 ... 3730499796
by Víctor Paredes
Tue Nov 11, 2025 6:09 am
Forum: How Do I...?
Topic: Particle problem
Replies: 7
Views: 22234

Re: Particle problem

To complete the tip: for those who only have the barely necessary channels visible in the timeline, you need to switch on the channel for particles first. Go to "View > Timeline Channels..." and click "+" at the particle icon. This is not really necessary, unless you really want...
by Víctor Paredes
Tue Oct 14, 2025 12:32 am
Forum: How Do I...?
Topic: Moho 14.30 crashing on opening
Replies: 2
Views: 19406

Re: Moho 14.30 crashing on opening

Hi. The -7089 error code means a Moho support file has gotten corrupted on your Mac. Make sure you've completely closed out of Moho (this is important, as it won't work if Moho is still open), then open up Finder. With Finder open, click on the GO > GO TO FOLDER menu. With that open, copy and paste ...
by Víctor Paredes
Fri Aug 29, 2025 5:42 am
Forum: How Do I...?
Topic: After transforming in perspective, there is a weird parallax in the layers. How to fix it?
Replies: 11
Views: 105439

Re: After transforming in perspective, there is a weird parallax in the layers. How to fix it?

Victor, do the extra points from the corners serve a purpose? Hi. Yes. Quad Meshes work in two ways: When a Quad is fully independent (no points or other shapes connected to it), it calculates realistic perspective. When the Quad is connected to other points or shapes, it works as a proportional di...
by Víctor Paredes
Thu Aug 28, 2025 2:32 am
Forum: How Do I...?
Topic: After transforming in perspective, there is a weird parallax in the layers. How to fix it?
Replies: 11
Views: 105439

Re: After transforming in perspective, there is a weird parallax in the layers. How to fix it?

Hi. Instead of rotating the layers in 3D, you could use Quad meshes instead. This kind of mesh will allow you to animate perspective without actually moving the layers in 3D. It is not perfect, but I quickly adapted your file here: https://www.dropbox.com/scl/fi/eh6prpcx8cdn49xbdw6e4/toast_v001_vp.m...
by Víctor Paredes
Wed Aug 06, 2025 1:30 am
Forum: How Do I...?
Topic: What do these symbols on the timeline mean
Replies: 4
Views: 17896

Re: What do these symbols on the timeline mean

Hi. Those lines are showing that the "Stagger" option is on for those keyframes. To disable it, select the keyframes, open the Keyframe window and uncheck "Stagger". You can also right click on the selected keyframes and uncheck the "Stagger" option from there. Here's a...
by Víctor Paredes
Tue Jul 22, 2025 8:02 am
Forum: General Moho Discussion
Topic: Forum slow?
Replies: 16
Views: 21951

Re: Forum slow?

It is working as normal here. Please let us know if you see this again.
Thanks