Search found 5 matches
- Wed Apr 30, 2025 2:53 am
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 2996
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
Oh . I thought you talking about bone strength. But this is not common in any animation software but possible. Did you saw this in other animation software? For example in 3ds max the skin modifier effect can not disable during reaction manager. But really nice idea. Disable binding and flip the bo...
- Sun Apr 20, 2025 10:46 pm
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 2996
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
This is annoying if you forget set bone strength to zero before entering the action . I never use make smart dial bone in bone menu. Just creating a bone. Set strength to zero and creat action for it. I didn’t mean bone strength — I was referring to point binding (Bind Points). For example, let’s s...
- Fri Apr 18, 2025 8:36 pm
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 2996
Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
I do not understand. you want disconnect points from bone within action? Yes, exactly. Because when there are multiple bones, especially during rotation, their movement often distorts the shape. In most of my characters, I barely move bones inside Smart Bone Actions — only in very limited cases. It...
- Thu Apr 17, 2025 9:58 pm
- Forum: General Moho Discussion
- Topic: A Technical Idea for Character Rotation in Moho
- Replies: 2
- Views: 2343
A Technical Idea for Character Rotation in Moho
While rotating characters in Moho, I noticed a powerful and useful technique. For example, when a character is facing right and we want to rotate it to face left, there are some technical points we need to follow to get an accurate and correct result. First, the number of points on the head must be ...
- Thu Apr 17, 2025 9:41 pm
- Forum: General Moho Discussion
- Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
- Replies: 8
- Views: 2996
Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
While experimenting with character rotation in Moho, I noticed that using bones inside Smart Bone Actions doesn't offer much benefit—especially when working with complex characters like birds, where we want to rotate the body from right to left. For example, rotating the head using Smart Bones works...