Search found 5 matches
- Sat Aug 29, 2026 11:34 am
- Forum: Animation
- Topic: KeyFraming Specific Axis Without Effecting Other Timelines
- Replies: 4
- Views: 13609
Re: KeyFraming Specific Axis Without Effecting Other Timelines
Tip: I suggest setting Colored Bones to OFF in the Timeline Channels window. When this is set to On or Auto, it clutters the Timeline with a ton of channels you don't need to animate with. Everything else set to Auto should be fine. https://www.dropbox.com/scl/fi/l1ribzogkxr3vdv90el8j/TimelineChann...
- Sat Aug 29, 2026 11:07 am
- Forum: Animation
- Topic: KeyFraming Specific Axis Without Effecting Other Timelines
- Replies: 4
- Views: 13609
- Fri Aug 28, 2026 12:32 pm
- Forum: Animation
- Topic: KeyFraming Specific Axis Without Effecting Other Timelines
- Replies: 4
- Views: 13609
KeyFraming Specific Axis Without Effecting Other Timelines
Hey, guys! Hope the question isn't too confusing. I keep running into the issue of trying to animate a specific axis without effecting the others. For instance, if I just want to add a keyframe to the X axis without effecting the Y axis. This can be extremely frustrating especially if I had just cle...
- Mon Jun 01, 2026 9:26 pm
- Forum: How Do I...?
- Topic: Rigging Tail with Thin End Point
- Replies: 4
- Views: 12627
Re: Rigging Tail with Thin End Point
Hi hkmarsh1! Welcome to Moho! I made a tutorial about rigging and animating tails here... Sketch Bones! Rig and Animate a Tail in Moho! This tutorial was made for Moho 14, but the lesson is mainly about Sketch Bones and should apply to Moho 12. (This technique is how I rigged and animated tails for...
- Mon Jun 01, 2026 2:46 pm
- Forum: How Do I...?
- Topic: Rigging Tail with Thin End Point
- Replies: 4
- Views: 12627
Rigging Tail with Thin End Point
Hi, everyone! I'm fairly new to Moho, but I'm already falling in love with it. It's such an intuitive software and the quality blows me out of the water! I'm trying to rig a dinosaur tail that has a very thin end point, but the thinner the tail gets, the more distorted and angular it becomes. I've p...