Uolter wrote:Don't know if I'm right but there could be something wrong...
Cover the elbows with a pencil and it looks alright, the elbow section (actually, the upper arm) needs to be adjusted for the way the hands are turned.
As for the character, I think it's some kind of samurai (or even ronin). I think a stronger statement can be made with the character. How about taking some cues from old Japanes woodblock prints.
Observe the way the faces are made. The eyes Scar has are quite close to that of typical woodblock figures but the eye brows are not (in woodblock prints they are very high set).
Also, observe the way the feet and hands are drawn. The toes always seem to dig into the earth and each toe and finger seems to have a life of its own. And look at the way the swords are attached, it's better to have the sword as a diagonal going behind the back of the body than just hanging alongside the leg.
I don't know of any animation that has Japanes woodblock print characters, it might be worth checking it out.
Flesh out your character completely before committing to animation. Once you start the animation, you're stuck with your character.