Follow Path as a pseudo bone
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Follow Path as a pseudo bone
Hi, I was playing with follow path tool and got the idea it can be used as a pseudo bone.
I don't know how it could be useful yet, but it has different proprieties to bones, so there has to be at least one useful application.
Check this file
http://www.mediafire.com/?js194fr8d9do43g
I don't know how it could be useful yet, but it has different proprieties to bones, so there has to be at least one useful application.
Check this file
http://www.mediafire.com/?js194fr8d9do43g






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
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Ok, I know this thread wasn't too popular, but yesterday I discovered a fantastic use for this pseudo bones.
In a spot we are making, I have to animate this machine

As you can see, the arms are made by several squared shapes. Using bones normally it's very hard to get a nice curve and movement. A squared brush didn't work well neither.
So, I created a straight line made of squares and, using Follow Path, I attached it to a path. Then I used bones to animate the path. It worked wonderfully smooth.
Please, check the anem file here (7.1)
http://dl.dropbox.com/u/54411/AS7/machine.anme
PD: you can see an animated test in flash HERE.
In a spot we are making, I have to animate this machine

As you can see, the arms are made by several squared shapes. Using bones normally it's very hard to get a nice curve and movement. A squared brush didn't work well neither.
So, I created a straight line made of squares and, using Follow Path, I attached it to a path. Then I used bones to animate the path. It worked wonderfully smooth.
Please, check the anem file here (7.1)
http://dl.dropbox.com/u/54411/AS7/machine.anme
PD: you can see an animated test in flash HERE.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Hi selgin,
it is a very smart feature. I have a question though.
The squares are attached (follow path) to a path and the path is bended by a bone. So, each individual square is not affected by any bone, just rotated and translated to be placed following a bone handled path... So, why are some squares stretched in one of its side?
I can't load the sample file right now.
-G
it is a very smart feature. I have a question though.
The squares are attached (follow path) to a path and the path is bended by a bone. So, each individual square is not affected by any bone, just rotated and translated to be placed following a bone handled path... So, why are some squares stretched in one of its side?
I can't load the sample file right now.
-G
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Hi genete,Genete wrote:Hi selgin,
it is a very smart feature. I have a question though.
The squares are attached (follow path) to a path and the path is bended by a bone. So, each individual square is not affected by any bone, just rotated and translated to be placed following a bone handled path... So, why are some squares stretched in one of its side?
I can't load the sample file right now.
-G
thank you. The squares are stretched because follow path is being used with alt in keyboard, so the layer is bended to the path. It's only one layer by arm, that layer contains the row of squares. The whole layer is bended to the path. It's a whole new world because this let you create "curved bones" (made with the path), something impossible in normal way of rigging.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Great feature! Thanks for the info selgin!selgin wrote:Hi genete,Genete wrote:Hi selgin,
it is a very smart feature. I have a question though.
The squares are attached (follow path) to a path and the path is bended by a bone. So, each individual square is not affected by any bone, just rotated and translated to be placed following a bone handled path... So, why are some squares stretched in one of its side?
I can't load the sample file right now.
-G
thank you. The squares are stretched because follow path is being used with alt in keyboard, so the layer is bended to the path. It's only one layer by arm, that layer contains the row of squares. The whole layer is bended to the path. It's a whole new world because this let you create "curved bones" (made with the path), something impossible in normal way of rigging.
-G
side note
Selgin,
Do you follow cycling at all? Movistar is the leading team in the Giro d'Italia right now.
Sorry to stray off topic.
Do you follow cycling at all? Movistar is the leading team in the Giro d'Italia right now.
Sorry to stray off topic.
Steve Winkler
Anime Studio Pro 6.2
Windows 7 64-bit
Anime Studio Pro 6.2
Windows 7 64-bit
- Víctor Paredes
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Jahnocli, thanks for your nice words. I only try to contribute to this fantastic communtity.
Poopee, I'm glad you like that both techniques. I hope to get a simpler way to get the head turn someday, that scripted and masked head still more comple than I would like.
Winknotes, I cycle from house to my work and vice versa, but nothing too serious. I had to google the Giro d'Italia, sorry
(Anyway, I know movistar is a huge spanish multinational telephonic company with no good labor practices -as all the multinationals I know-, so it's not too glorious to animate for them
)
Poopee, I'm glad you like that both techniques. I hope to get a simpler way to get the head turn someday, that scripted and masked head still more comple than I would like.
Winknotes, I cycle from house to my work and vice versa, but nothing too serious. I had to google the Giro d'Italia, sorry

(Anyway, I know movistar is a huge spanish multinational telephonic company with no good labor practices -as all the multinationals I know-, so it's not too glorious to animate for them







Moho co-owner
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wow, this is interesting... hurting my head a bit but its like discovering new posibilities (i've never used the follow path tool, and wasn't aware you can alt click to 'bend' to it... going to experiment!)
here's a quick test

I wonder if this can bridge the gap between onionskinnings double stroke limbs technique with using actual shapes... need to experiment more...
here's a quick test

I wonder if this can bridge the gap between onionskinnings double stroke limbs technique with using actual shapes... need to experiment more...

- Víctor Paredes
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Hi, I just thought in another use. You can create complex "brushstrokes" using follow path. Since normal brushes are just an image repeated many times, you can get very interesting effects having a long brushtroke.
Just create a layer and draw an horizontal long brushstroke the way you want. Draw a line with some points in another layer. Then link the brushstroke layer to the path (with follow path tool and alt+click).
Again, the advantage is you control a very complex shape moving only a few points.

Check the anme file here:
http://dl.dropbox.com/u/54411/AS8/forum ... troke.anme
Just create a layer and draw an horizontal long brushstroke the way you want. Draw a line with some points in another layer. Then link the brushstroke layer to the path (with follow path tool and alt+click).
Again, the advantage is you control a very complex shape moving only a few points.

Check the anme file here:
http://dl.dropbox.com/u/54411/AS8/forum ... troke.anme






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- funksmaname
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- Location: New Zealand
I've got my head around how this works a bit, and it won't really work for rigging limbs - it seems the number and position of points don't matter as much as the overall shape of the target line... so it's great for shaping anything that is a 'line' based set of objects like the examples above, but won't be much use in character rigging as far as i can tell 
keep on experimenting Selgin

keep on experimenting Selgin
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