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jhbmw007
Posts: 382 Joined: Wed Feb 14, 2007 8:41 pm
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by jhbmw007 » Sat Jul 30, 2011 8:50 pm
I'm having this problem with a character where I've used a tiled image for the fill on his clothing:
The gray on his sleeves isn't there when his arms are down- it appears the image only get tiled/repeated for so far and then any shape that goes outside of this area is getting to the gray... Is the only fix for this to use masking instead?
Víctor Paredes
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by Víctor Paredes » Sat Jul 30, 2011 8:53 pm
I'm not sure to understand your problem, but remember image textures only moves with bone strength, so you must add some strength to the arms bones.
Last edited by
Víctor Paredes on Tue Aug 02, 2011 6:17 am, edited 1 time in total.
slowtiger
Posts: 6307 Joined: Thu Feb 16, 2006 9:53 am
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by slowtiger » Sun Jul 31, 2011 2:38 am
Since this is nearly un-fixable, I'd use the alternative method of image layers masked with vetor layers, both bound to the same bone.
jhbmw007
Posts: 382 Joined: Wed Feb 14, 2007 8:41 pm
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by jhbmw007 » Tue Aug 02, 2011 6:08 am
thank selgin- I didn't realize bone strength needed to be on. I normally manually bind points and don't use it.