
The animation made by my friends and me
Moderators: Víctor Paredes, Belgarath, slowtiger
- capricorn33
- Posts: 249
- Joined: Sun Oct 02, 2005 9:49 am
- Location: Finland
- Contact:
- neeters_guy
- Posts: 1626
- Joined: Mon Sep 14, 2009 7:33 pm
- Contact:
If you need me to introduce my various methods of using anime studio
I will record a set of educational videos in the future
Because of my work(to make animation), I have not much spare time
So I can not record it, now
I make animation use anime studio is not going well
Chinese like hand-drawing animation more
If you have the job of making animation
Please tell me
my email address:244233256@qq.com
====================
I will record a set of educational videos in the future
Because of my work(to make animation), I have not much spare time
So I can not record it, now
I make animation use anime studio is not going well
Chinese like hand-drawing animation more
If you have the job of making animation
Please tell me
my email address:244233256@qq.com
====================
I just do the part of animation which is made in anime studioanimataur wrote:Amazing work - the best I've seen by far using AS!
Just curious as to how you conceptualised the whole thing... Did you storyboard/animatic? If so, I would love to see them, as I am sure others would.
storyboard, design,backgroud and so on is made by my japanese friends
- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
- Contact:
- capricorn33
- Posts: 249
- Joined: Sun Oct 02, 2005 9:49 am
- Location: Finland
- Contact:
Hi long-numbers-name. 
I had a look at your anme files the other day and I can see that you are using imported images that you trace and then animate in AS. ....Or maybe I should say that I *assume* so.
What I can see is:
You are using both bones and point animation. It seems like the models you are using are all specific for the shot you are working on. You use them only once.
- Is that right? Do you always build your models from scratch or are you actually able to re-use anything going from one shot to another?
( I am interested in time economy, that is why I ask...)
- When you animate, do you work in passes? Do you for example start with a rough bone animation pass first before going to point animation?
I would very much like to know how much time you spent on one of these shots and how you used your time.
I'd like to know what kind of work and thought process that produces such nice animation and clean keyframe economy...
I'm a big fan!

I had a look at your anme files the other day and I can see that you are using imported images that you trace and then animate in AS. ....Or maybe I should say that I *assume* so.
What I can see is:
You are using both bones and point animation. It seems like the models you are using are all specific for the shot you are working on. You use them only once.
- Is that right? Do you always build your models from scratch or are you actually able to re-use anything going from one shot to another?
( I am interested in time economy, that is why I ask...)
- When you animate, do you work in passes? Do you for example start with a rough bone animation pass first before going to point animation?
I would very much like to know how much time you spent on one of these shots and how you used your time.
I'd like to know what kind of work and thought process that produces such nice animation and clean keyframe economy...

I'm a big fan!
capricorn ( - just call me "cap")
children's tv pro, character animator
children's tv pro, character animator
i also c yr point, i think the part would be reused just EYE (or use the same footage in different background), of course, we appreciated so much their effort.

capricorn33 wrote:Hi long-numbers-name.
I had a look at your anme files the other day and I can see that you are using imported images that you trace and then animate in AS. ....Or maybe I should say that I *assume* so.
What I can see is:
You are using both bones and point animation. It seems like the models you are using are all specific for the shot you are working on. You use them only once.
- Is that right? Do you always build your models from scratch or are you actually able to re-use anything going from one shot to another?
( I am interested in time economy, that is why I ask...)
- When you animate, do you work in passes? Do you for example start with a rough bone animation pass first before going to point animation?
I would very much like to know how much time you spent on one of these shots and how you used your time.
I'd like to know what kind of work and thought process that produces such nice animation and clean keyframe economy...![]()
I'm a big fan!






Hi long-numbers-name.(i think it is a nice name, haha, hope u not mind that)
i just mail to mr. 富田 and hope to join yr team, but i don't know japanese language, i just trasnlate my language in google translate and post them to him, if yr team had any updates, pls contact, my name is 本,u could find my mail in mr. 富田, or i could mail u in case u need, thx.
i actually not fully understnad what mr. 富田 said, if he objected my request already, i am sorry,,,
i just mail to mr. 富田 and hope to join yr team, but i don't know japanese language, i just trasnlate my language in google translate and post them to him, if yr team had any updates, pls contact, my name is 本,u could find my mail in mr. 富田, or i could mail u in case u need, thx.
i actually not fully understnad what mr. 富田 said, if he objected my request already, i am sorry,,,
-
- Posts: 95
- Joined: Tue Mar 03, 2009 2:04 pm
Absolutely beautiful animation.
Very gentle and subtle.
Just perfect.
Kee up the great work.
Paul.
Very gentle and subtle.
Just perfect.
Kee up the great work.
Paul.
Get my free piano sheet music here http://www.scoreexchange.com/profiles/pianoedition