Wondering if someone can help me out here... I'm fairly new to this, so if there is an obvious answer somewhere, feel free to just nudge me in the right direction
But my question is...
I've got a character whose eyes are constructed as a group with masking (yey, I made masking work the way I wanted it to - pats self on back). The layers are:
1) a white circle with a black edge.
2) eyelids that are in the mask
3) pupils that are part of the mask
(I.e. The lids and pupils don't leave the boundaries of the eye)
Also, some wrinkles under the eyes.
My issue - I want to use bones to manipulate everything in the mask group - except the pupils. Can this be done?
Best,
Joel