Thanks funksmaname your probably right...I might start something smaller.
Thanks for the visual sbtamu.
Music Video
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- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
- hayasidist
- Posts: 3842
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
@datpiff90: just go for it! leap in!! try!! experiment!!
doing something, then loooking at and saying "OMG - that bit is wonderful - but why oh why does that other bit look so wrong?!" willl teach you more than just the theory. most everyone's first try makes them cringe when their style has matured.... and so on ...
Funks is right: have a focus!
You started out with the idea of "a music video with someone walking across several scenes".. so -- get started by designing and drawing the scenes and stitch them neatly together so that if you walk from, say, a shopping mall to a street to a desert (or whatever other landscapes you fancy) the"joins" are tidy (this can't be done with cyclic technique - you will need the "3(+):1" ratio bg canvas here) and try to pan the camera neatly across them (or whatever direction(s) you want the walk to go)! That's the bottom rung of the ladder and you're on your way up!!
when you've got your background we can do the next hop up. and then only a couple or so more hops to go before you'll have something that will make you feel that the climb was worthwhile.
doing something, then loooking at and saying "OMG - that bit is wonderful - but why oh why does that other bit look so wrong?!" willl teach you more than just the theory. most everyone's first try makes them cringe when their style has matured.... and so on ...
Funks is right: have a focus!
You started out with the idea of "a music video with someone walking across several scenes".. so -- get started by designing and drawing the scenes and stitch them neatly together so that if you walk from, say, a shopping mall to a street to a desert (or whatever other landscapes you fancy) the"joins" are tidy (this can't be done with cyclic technique - you will need the "3(+):1" ratio bg canvas here) and try to pan the camera neatly across them (or whatever direction(s) you want the walk to go)! That's the bottom rung of the ladder and you're on your way up!!

when you've got your background we can do the next hop up. and then only a couple or so more hops to go before you'll have something that will make you feel that the climb was worthwhile.
- neeters_guy
- Posts: 1626
- Joined: Mon Sep 14, 2009 7:33 pm
- Contact:
Yes, planning and a clear goal. Making a 3-minute video might involve, say, 100 hours, and if you're doing this after a regular job, you might have 10 hours a week to devote to this project. 100 hours divided by 10 hours/week = 10 weeks! Without clear milestones, the project may stall out after a few weeks.
And this is assuming you're past the learning stage and ready to dive into a real project. Otherwise, any problems due to a lack of knowledge will halt a project indefinitely.
Just my observation as I have yet to complete a major project myself.
And this is assuming you're past the learning stage and ready to dive into a real project. Otherwise, any problems due to a lack of knowledge will halt a project indefinitely.
Just my observation as I have yet to complete a major project myself.

- hayasidist
- Posts: 3842
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
neeters is right to think about how long things take. the old cel painters did 2-3 seconds of animation a week working full time, and things are not that much faster for the Pixar animators with their high-powered computers (about 100 frames/week). AS is a good tool because, whilst it has some capability to do high detail (but watch your render times go through the roof if you try!) that capability doesn't have to be used and you can get a result that is of "yeah-well" quaility quite quickly. If you're just starting out in this game than that's a really good result to have.
Planning is the key: one yardstick is "an hour spent planning saves ten hours sorting out why things aren't working properly". If you are going to do the "big project" you could easily spend the first month (or more!) without animating a single frame or even touching a computer if you storyboard with pencil and paper. But you need to play with the tools to find this out and get your own style and way of working.
Don't lose heart. If you did that one bg scene from your earlier post in an hour or so you'll have that 3-4 scene camera pan 4-5 hours later even allowing for some learning.
Planning is the key: one yardstick is "an hour spent planning saves ten hours sorting out why things aren't working properly". If you are going to do the "big project" you could easily spend the first month (or more!) without animating a single frame or even touching a computer if you storyboard with pencil and paper. But you need to play with the tools to find this out and get your own style and way of working.
Don't lose heart. If you did that one bg scene from your earlier post in an hour or so you'll have that 3-4 scene camera pan 4-5 hours later even allowing for some learning.