Rendered Bitmap instability - a #10 bug

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Rhoel
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Rendered Bitmap instability - a #10 bug

Post by Rhoel »

I have mentioned this casually before but I need to flag this as a big problem.

We use photoshop backgrounds, usually 300dpi, which is more than sufficient. On top of that we have vectored and png characters.

I tried to do a bog standard track back from the character standing outside the house and pan up to the the sky to run a "THE END" caption.

Whene we looked at the output, there is a very very bad shimmer between the background and the characters - that is, the characters are moving against the background as if its a bad optical on a non-pin registerd camera. The result is unbroadcastable.

It appears that the alogithum used to calculate the zoom % is averaging to the nearest pixel - but this average is not being applied to both elements.

I have tired using super smooth output but the problem is exactly the same.

Whilst this is not a true bug, it is a very serious problem. Serious enough to rush out an interrum fix - Tracks and Pans on backgrounds are very basic and common, and if you cannot achieve that without the characters leaping all over the place, then using Moho is pointless.

Anyone have a work around?

Rhoel
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jahnocli
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Post by jahnocli »

The only thing I can think of is exporting the background and character as separate animations, and then combine them in After Effects (or something similar)...
You can't have everything. Where would you put it?
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Rai López
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Re: Rendered Bitmap instability - a #10 bug

Post by Rai López »

Rhoel wrote:Anyone have a work around?Rhoel
If you are talking about Z Depth bug/issue, I can say you that I've not a real solution after fight with it during years (since I knows Moho...) and it's not a bitmap specific issue... (only 3D Layers are really free of this curse/damnation).

The problem seems to be that all layer position is based on all Origin X and Y and Z cordinates and have a layer in front or behind of another, talking about Z axis, doesn't means this layer will appears in front or behind cause all the other factors interfere as well, a mess... and, as you say, even CAMERA settings/parameters for a total mess... And then exist the added big problem of lost depth interaction between grouped subLayers, another mess... Well, as you can see, all this have been for me the real mayor problem treating to work in Moho cause I've never found the way to organize my proyects inside avoiding all of that depth consecuences, and sincerely never, NEVER have could understand how other people can work in this way, I mean, seeing how his characters/objects are, as you say too, moving against the background, viceverse or all that at a time...

And well, the only thing I could say you or advice, is that take special attention about what your layer Origin does all the time (although it's not animatable, I know...), treat to play with it at less as possible resolving layer movements in Sub-Grouped layers maintaining, as possible, all your top layers Origin in the same place to can play with Z translation without disagreeable surprises, well as less as possible at least, you know... Finally I've "some" control (...) working in this way and maybe could help to you too, but I don't know... CIAO!

PS: How I hope LM be dedicating some of all this time to such a thorny subject... :roll:
chucky
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Post by chucky »

I'd like to bump this topic as has been causing me some real problems. :cry: :cry: :cry: :cry: :cry: :cry: :cry: :evil: :evil: :evil: :cry: :cry: :cry: :cry: :cry:
JaMike
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Post by JaMike »

Which issue? It looks like Rhoel and Ramon are talking about separate things.

And anyway, if it's only being flagged up once every five years, that means people aren't finding it a problem, or they've found a workaround.

For Rhoel's problem, sounds like rendering to a higher resolution and then scaling it back down in After Effects would fix it. I don't really understand what Ramon is talking about. Anyone got visual examples of either?
chucky
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Post by chucky »

I don't understand your point JaMike, are you saying we aren't complaining hard enough or that we are imagining its existence?
I get it every day and it has a huge impact on the quality of my work.
If you haven't noticed it, then that's great but it is an issue that would effect all people using the z depth features and images together.
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