head turn of dog

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
yadhu.nar
Posts: 25
Joined: Sun Jan 27, 2013 4:56 pm

head turn of dog

Post by yadhu.nar »

how do i do head turn of dog
User avatar
funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Re: head turn of dog

Post by funksmaname »

same as a man, but with a bigger nose :P
yadhu.nar
Posts: 25
Joined: Sun Jan 27, 2013 4:56 pm

Re: head turn of dog

Post by yadhu.nar »

can recomed any tutorial but i want ful 360 head turn rotating camera tuorial the best u know
User avatar
slowtiger
Posts: 6237
Joined: Thu Feb 16, 2006 6:53 pm
Location: Berlin, Germany
Contact:

Re: head turn of dog

Post by slowtiger »

1. Do you really need a 360° turn?
2. AS is a 2D program, so you have to draw different views by hand.
3. Maybe a 3D program is better for you.
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15

Moho 14.1 Mac Mini Plus OS 13.5
User avatar
Víctor Paredes
Site Admin
Posts: 5814
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Re: head turn of dog

Post by Víctor Paredes »

There are a lot of kind of dogs and a lot of drawing styles. If you share a picture of your character it will be easier to help you. Now, I agree (partially) with slowtiger. AS is a 2d software and you have to consider that. Most of the time a good anticipation works better for a head or body turn rather than having a very complex rig able to turn softly in every possible angle.
Image Image Image Image Image Image
Moho co-owner

Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Re: head turn of dog

Post by Genete »

Anticipation & counteraction plus simple vertical axis flip:
yadhu.nar
Posts: 25
Joined: Sun Jan 27, 2013 4:56 pm

Re: head turn of dog

Post by yadhu.nar »

hey here in anime studio library > characters> partner >victor paredes>goose avatar.there u will see that the layers play moving up and down here and there.i have planned to animate my dog in the same way help me and say how the move the layers in between of time line i had tried with 2 vector layer but it does not change its place in between of the time line
User avatar
Víctor Paredes
Site Admin
Posts: 5814
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Re: head turn of dog

Post by Víctor Paredes »

yadhu.nar wrote:hey here in anime studio library > characters> partner >victor paredes>goose avatar.there u will see that the layers play moving up and down here and there.i have planned to animate my dog in the same way help me and say how the move the layers in between of time line i had tried with 2 vector layer but it does not change its place in between of the time line
Hi, Víctor Paredes here.
That is an old file and, if I remember well, it uses blend morph and animated layer order. Now you could get the same result using smart bones. Currently, smart bones aren't able to control animated layer order, but they can translate layers, so you can use Depth sort (checking in the bone layer proprieties>Bone>Sort layers by depth). You can translate layers very little distances (like 0.01 or -0.01) and that way be able to animate the visual order of the layers.
All this is just if you want to control the movement using a bone lever. If you just want to animate it by hand, just move the points and adjust the layer order anytime you want.
Image Image Image Image Image Image
Moho co-owner

Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
yadhu.nar
Posts: 25
Joined: Sun Jan 27, 2013 4:56 pm

Re: head turn of dog

Post by yadhu.nar »

thank u very much
yadhu.nar
Posts: 25
Joined: Sun Jan 27, 2013 4:56 pm

Re: head turn of dog

Post by yadhu.nar »

slowtiger u said that i have to draw many views for 360 turn what should i do how plese tell me
Post Reply