red dot means "optimised" graphics.
ASP9 manual page 293-295 wrote:When you’re creating an animation with the intent to produce an SWF file as output, there are several things to keep in mind. An important concern with SWF files is keeping the file size down. The key way to do this in Anime Studio is to keep as many layers “optimized” as possible. An optimized layer when exported to SWF will take up much less space than a non-optimized one. (For other formats, like QuickTime or AVI, it doesn’t matter.) You can tell which layers are optimized by looking for a little red dot next to the layer’s icon in the Layers window.
masking:
in a group layer if you set "
hide all" then, by default, the bottom vector layer in this group is a mask that makes "holes" in the mask that
hides all the higher layers ("add to mask"). If the layer above the masking layer is set to "mask this layer" then you can only see those parts of the layer that are visible through the holes.
So in Jai, in the Eyes group, the whites of the eyes are at the bottom of the stack and are "add to mask"; the pupils are "mask this layer" (so when they move outside the "hole in the
hide all mask" made by the whites you can't see them). eyebrows are not masked and so are not hidden.
Now we need to go to the "head" group. This is also "
hide all". It has child layers: (from the bottom) Hair back, head, shading, mouth, eyes, nose ...
"hair back" is set to "don't mask this layer". The first layer that affects the mask is the vector layer "head" - this is "clear the mask then add to mask" - which means "
hide all above this layer, then use this layer to make the view hole"; shading is "mask this layer" (so will only appear where it is inside the "head") ; as are the layers "mouth" and "eyes" ... these are group layers but it's the layer masking options that are used here because they are "child" layers to the "head" (group).
So my guess is that you need to check that you have the right masking options in your "eye" group, and then those in the "head" group, bearing in mind that you might have made "holes in the
hide all mask" by adding too many layers to the mask - or not made enough holes.
If you're still stuck, just post an example...