Thanks GCharbGCharb wrote:Great rig Victor, I love the animation, 9.5 really is a solid release, took me little time to go through most of the new stuff, easy as pie!
And welcome back to the forum! (I'm saying it little late, sorry...)
Moderators: Víctor Paredes, Belgarath, slowtiger
Thanks GCharbGCharb wrote:Great rig Victor, I love the animation, 9.5 really is a solid release, took me little time to go through most of the new stuff, easy as pie!
AH ok. Did it work this way with 9.2?beachbumlarry wrote:It still works, but you need to hold down the ALT key on the keyboard as you scroll.
Uncheck "Checker selection" in the style window.ThatsNotAllFolks wrote:I got the new 9.5 update. I saw on one of the video tutorials that when using the shape selector, instead of the checkerboard highlighting, it is supposed to now be a red box for better visibility of your work. I still get the checkerboard, but I can see the live color changes on the canvas. anyone else still got checkerboard instead of red box with update?
Thankyou Selgin, I should have seen thatselgin wrote: Uncheck "Checker selection" in the style window.
How is it better for poser 2014? Does it support the new comic render?GCharb wrote:Yes, 9.5 is awesome, support for Poser 10 and Pro 2014 alone makes it good for me, but surprisingly, its the spherical panoramic script that I had the most fun with!
Thanks to the developer!
Pretty much, yes.ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that this wonderful 9.5 version that separating body parts for bone rigging and your characters exploding in frame zero will be a thing of the past. Am I correct?
Not that it was a huge deal, but I am happy about itsbtamu wrote:Pretty much, yes.ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that this wonderful 9.5 version that separating body parts for bone rigging and your characters exploding in frame zero will be a thing of the past. Am I correct?
I havn't used the offset bones method in ages, I used bind points instead, but the new flexi binding makes things easier for sure.ThatsNotAllFolks wrote:Not that it was a huge deal, but I am happy about it
No it doesn't support the comic book mode, as that is a Poser Preview mode.ruscular3d wrote: How is it better for poser 2014? Does it support the new comic render?
Yes and no.ThatsNotAllFolks wrote:I hope that I am understanding this correctly, but it seems that with this wonderful 9.5 version's Flexi Binding improvement, that separating the body parts for bone rigging and your characters exploding in "frame zero" will be a THING OF THE PAST. Am I correct?
Agreed, It all means more choices and more control....great stuff!!!heyvern wrote: Yes and no.
This works with separate layers, but won't work with individual shapes on one layer (feature request?). It all depends on how you create and rig your characters. If you want to use this to completely eliminate bone offset than all the shapes that would need this type of selective flexible binding will need to be on separate layers. Sometimes a character rig won't be created that way and sometimes it will.
Also I find that sometimes I need bone offset when there are a lot of bones close together. it makes it easier to select and adjust the bones. For simple rigs that isn't a problem. Also, I don't have to do any layer by layer point binding settings with bone offset, so it saves some time, but of course might be a wash having to offset the bones.
Don't get me wrong, it's a freaking awesome new feature to add to the mix of cool tools and features. I can see this working great in some cases, but still might need the "old way" in other cases.
The mouse scroll always zoomed in and out of the stage for me, I never even knew of this timeline scrub. What a great feature!sbtamu wrote:AH ok. Did it work this way with 9.2?