Want to share your Moho work? Post it here.
Moderators: Víctor Paredes , Belgarath , slowtiger
Danimal
Posts: 1584 Joined: Thu Nov 15, 2007 3:06 pm
Location: The Danimal Kingdom
Contact:
Post
by Danimal » Sun Sep 08, 2013 6:16 pm
The right foot looks like it's pointed just a bit to far out at first but that's really minor compared to how good this looks overall. Really nice work!
~Danimal
synthsin75
Posts: 10253 Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:
Post
by synthsin75 » Sun Sep 08, 2013 6:33 pm
Fixed in first post.
AmigaMan
Posts: 1017 Joined: Thu Sep 14, 2006 3:40 pm
Location: UK
Contact:
Post
by AmigaMan » Sun Sep 08, 2013 10:03 pm
That's very impressive! I will have to have a look at your progress to see how it was achieved.
Danimal
Posts: 1584 Joined: Thu Nov 15, 2007 3:06 pm
Location: The Danimal Kingdom
Contact:
Post
by Danimal » Sun Sep 08, 2013 10:54 pm
synthsin75 wrote: Fixed in first post.
Indeed. It's pretty perfect now.
~Danimal
Barry Baker
Posts: 342 Joined: Fri Aug 27, 2004 6:58 am
Location: UK
Contact:
Post
by Barry Baker » Wed Sep 11, 2013 5:07 pm
Amazing! Great work.
beachbumlarry
Posts: 22 Joined: Wed Jun 29, 2011 8:10 pm
Location: Panama City Beach, FL
Contact:
Post
by beachbumlarry » Thu Sep 12, 2013 2:06 pm
Wow!!! Very impressive. Looks great, I like it.
Yosemite Sam
Posts: 542 Joined: Thu May 05, 2011 2:05 am
Location: Bismarck, ND
Post
by Yosemite Sam » Sat Sep 14, 2013 9:19 am
synthsin75 wrote:
Wow! Great work dude... dat ass, haha.
amiramostafa
Posts: 100 Joined: Wed Aug 21, 2013 12:15 pm
Location: Cairo, Egypt
Contact:
Post
by amiramostafa » Sat Sep 14, 2013 6:21 pm
very nice animation & amazing turn
DK
Posts: 2891 Joined: Mon Aug 09, 2004 6:06 am
Location: Australia
Post
by DK » Sun Sep 15, 2013 1:50 am
Nice Wes.
If you don't mind me saying....the feet are lifting up too far at the back before coming forward. Makes it look a little mechanical Other than that very nice.
Cheers
D.K
synthsin75
Posts: 10253 Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:
Post
by synthsin75 » Sun Sep 15, 2013 2:32 am
Thank you, DK! I kept wondering why it looked so robotic, aside from some extra secondary motion I intend to add.
synthsin75
Posts: 10253 Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:
Post
by synthsin75 » Sun Sep 15, 2013 4:08 am
Fixed the walk (that was a bit mechanical looking) and added some more secondary motion and dynamics.