Thank you all. It was a very fun project to work in.
slowtiger wrote:Wow. Cool job, and I should know how difficult it is to explain an abstract topic.
In Fluorfilms they are expert to put abstract ideas into images. I participated in the script writing for this video, mostly in the brainstorming and redaction, but it still being hard to me to explain some things in a non-literal way.
djwaterman wrote:That's beautiful. It's illustration brought to life. How was the textual quality realized? Did you bring the Anime Studio assets into a compositing program, because you can't get that look straight out of Anime Studio can you (or can you) ?
I was in charge only of character animation, so all the other credits go to the Fluorfilms team and to the illustrator
Pablo Luebert.
All the composition process was made in After Effects, that includes the textures, camera, backgrounds and the overall look. I only work with the characters with no background, then they take that render and compose the scene.
I think you could get a similar look directly from AS, but it would be much harder to do.
djwaterman wrote:As a side note, I'm new to this but if I had seen this animation before I was an AS user, I'd have never guessed it was using any form of bone, IK or puppeted rigs, I would have assumed it was all frame by frame drawings.
In this case, the animation is made at 12fps. I try to make a good animation with the tools I have. AS is the easiest and fastest animation software I know, but I think if people can see the threads (or bones) of your character, it means you are doing it wrongly.
3deeguy wrote:El Maestro! I agree with Nina Paley of the
Champaign Urbana Film Society.

Your work is always amazing.
Hehe. I just repeat, I don't work alone, so please don't think all this video was made only by me. I'm lucky to be surrounded by very talented people.
Thank you all.