Darth Vader - Amateur

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Waan
Posts: 19
Joined: Mon Oct 28, 2013 2:10 am

Darth Vader - Amateur

Post by Waan »

A little cartoonised Darth Vader I created over a few days. I started doing animation mid July (with AS). Looking for critique and opinion on my character rig. Hope you guys enjoy :)
V1
V2
Last edited by Waan on Wed Nov 13, 2013 5:45 am, edited 1 time in total.
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neeters_guy
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Re: Darth Vader - Amateur

Post by neeters_guy »

I haven't had a chance to examine it in depth, but I see smart bones with a lots of layer sorting, correct? Clever full turn rig. :)
Waan
Posts: 19
Joined: Mon Oct 28, 2013 2:10 am

Re: Darth Vader - Amateur

Post by Waan »

That is correct. Yeah it was pretty fun setting it up :)
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funksmaname
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Re: Darth Vader - Amateur

Post by funksmaname »

Quick tip Waan - you notice that turning the bones produces 'jumps' in the turns - the frames aren't smooth? This is because you've not allowed enough resolution inside your smart bone action. If you go to each one and extend all frames so they maintain their relationship but are spread over 150 (or more) frames you will get much smoother results. you can select all key frames and alt-drag to just space them out in proportion, but you have to do this on all layers that are effected by the smart bone.
Waan
Posts: 19
Joined: Mon Oct 28, 2013 2:10 am

Re: Darth Vader - Amateur

Post by Waan »

Thanks, I just noticed this while doing some animation with this rig and was wondering how I'd go about fixing this. Didn't really know about that, handy tip to keep in the back of my mind from now on :)
I've also realised that actually moving bones in smartbones has created issues for myself with animation later on(Eg, moving the arms across).
Probably a better idea to animate that later on, and just focus on the layer ordering, etc.
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funksmaname
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Location: New Zealand

Re: Darth Vader - Amateur

Post by funksmaname »

maybe if you put a little bone at the shoulder for moving the arm and use that it would allow you to do the turn but leave the arm free of movement for animating... i guess having them point straight down for this would be best, rather than out to the side...
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