Here's a little test work of the opening monologue for my high-school based...what would I call it?..."Zom-rom-com-dram" ...maybe?
(Don't worry, It's supposed to be audio over blackscreen for about the first 6 sec)
ZHS - 3D work testing- (Intro Monologue test)
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: ZHS - 3D work testing- (Intro Monologue test)
Sounds like Kevin MacDonald doing the narration and the use of 3D is quite well done. Oh my how I fear what the "Z" and the "Zom" stand for in this though...
~Danimal
Re: ZHS - 3D work testing- (Intro Monologue test)
Well, I assume the "Z" puzzle isn't all that difficult... so does that mean you fear zombies? Or a high school with zombies? Or the fact that people in general are getting tired of zombies? To be fair, I'm probably the most worried about the "rom" element. :p
-ddrake
Re: ZHS - 3D work testing- (Intro Monologue test)
Yeah, it's definitely a bandwagon that has long overrun its course.ddrake wrote:Or the fact that people in general are getting tired of zombies?
~Danimal
Re: ZHS - 3D work testing- (Intro Monologue test)
Heh, well, I guess I can't really argue that point. That has been an unfortunate thing about gradually getting this project together and being in a development stage for so long, I would cringe each time some new zombie thing would come out. Thinking "yep, everyone's gonna be sick of zombies by the time I'm able to get this out there"
The good news is that the nature of what we're trying to make is much less about zombie action, and more about the premise as a jumping off point as well as using the pretty well-saturated zombie market as parody. Story wise it focuses more on coming of age, social role reversal and redefining oneself. (That is, if you're digging for deep themes in animated comedy. Which I think we should)
At any rate, I hope at least SOME people aren't fully burnt out on the concept, interested in giving it a chance, and realize it wasn't intended to be a cheap band-wagoning effort. (Which sadly, at this point is probably more of a detriment than a lure.
)
The good news is that the nature of what we're trying to make is much less about zombie action, and more about the premise as a jumping off point as well as using the pretty well-saturated zombie market as parody. Story wise it focuses more on coming of age, social role reversal and redefining oneself. (That is, if you're digging for deep themes in animated comedy. Which I think we should)
At any rate, I hope at least SOME people aren't fully burnt out on the concept, interested in giving it a chance, and realize it wasn't intended to be a cheap band-wagoning effort. (Which sadly, at this point is probably more of a detriment than a lure.

-ddrake
Re: ZHS - 3D work testing- (Intro Monologue test)
I think you'll find that most people here will give anything a chance. Looking forward to more.ddrake wrote:I hope at least SOME people aren't fully burnt out on the concept, interested in giving it a chance
~Danimal