I feel like some style techniques are coming together for me, but I'm also intrigued by the way some things just DON'T want to cooperate. Mostly these things involve line widths and certain effects "popping" into effect (or out of) as the camera passes through space.
Some of these details may be a tad difficult to see with the youtube upload, but mostly I thought it was interesting for anyone who's tried manipulating these settings or was curious to do so.
I had found what I thought was a good fix for stylizing a 3D object to my solid black outlined 2D characters by using the "outline on" setting for given layers, as "stroke" lines would react wildly depending on camera placement. Turns out it happens with "outline" as well. Note the back left wall corner line changes, actually getting thinner as we push into the room.
Also the overlap of "outlined" 3D objects can create some odd results, like (very briefly) the foreground desk chair, where the edge overlaps the desk itself. The chair itself has a blur, which determines its outline style, but not where it overlaps the desk (then it apparently decides to be governed by outline style behind it)
All of this to say, pretending 2D vectors are the same as actual 3D objects will get you some unexpected glitches. Now to sit down and try to decipher what each layer and line setting is actually telling the computer to show me. (Or just let it go and get back to actual character animation
