Problem 1: Mouth movements do not work at head turn

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Griseldis
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Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

Problem 2: Arm flailing with head movement – ASP 9.5

Hi everyone,

the mouth movements of my characters work. Actually.
But as soon as I turn his head and/ or his facial expression alters (Action: Mundwinkel runter), the mouth does not move.
I work with the nested layer technology. I've also released the folder (layer: Münder von vorn) under the bones pull down menu .

Problem number two:
If I lift the head or sink (action Kopf neigen heben), then "flutters" at once the arm - but not always (layers: Oberarm links und Unterarm/ Hand links).

Here is the link to the file in my dropbox:
https://www.dropbox.com/s/q1de73ai5rzhj ... arble.anme

For help, I am as always grateful!

Best regards from Berlin

Griseldis
(ASP 9.5)

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slowtiger
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Re: Problem 1: Mouth movements do not work at head turn

Post by slowtiger »

Wouldn't it look much better if you'd had a new set of mouths for the side view?
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Griseldis
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Re: Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

Aloha Slowtiger!

But in this case I have no smoove move from front to side anymore.
And that's, what I prefer.
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slowtiger
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Re: Problem 1: Mouth movements do not work at head turn

Post by slowtiger »

Does the character really talk during the head turn? How long is the turn? I'd do this part with point motion, and 2 sets of mouths for the 2 head positions.

Never forget that in the time you try to create an automatic rig for all circumstances you could as well animate 5 scenes by hand.
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Griseldis
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Re: Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

You can see the length of the headturn in my file (dropbox) – it's 120 frames long.
And nevertheless – I want to understand, why the action not works.
And my problem number 2 too. :wink:
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hammerjammer
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Re: Problem 1: Mouth movements do not work at head turn

Post by hammerjammer »

Hello Griseldis

I think I may have figure out why your mouth stops when you try to turn the head.

I tried this on the sample file you posted above and it worked. I'm not 100% sure this is what your problem was or not.

1) Open your the SMARTBONE ACTION for your headturn (Headturn rechts)
2) Once you have it open, in your layer panel, click once on the switch layer for the mouth(MUNDER VON VORN)
3)Now look in the ACTION time line. I don't believe that the keyframes you see should be there. So delete them.
4) now go back to mainline.

When I deleted them and went back to the mainline or the main time line and played back your animation, the character continued to talk during the headturn. I think this is what was wrong, those keframes should not have been there.

I hope that helped.

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hammerjammer
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Re: Problem 1: Mouth movements do not work at head turn

Post by hammerjammer »

Hello Again Griseldis

I Think I may have figured out the arm problem too. Basically, I think you may have keyframes where you shouldn't. This probably would have been a little easier if I spoke German, But I figured it out, I think.

1)Open the SMARTBONE ACTION "Kopf neigen heben" I think that must mean Head movement or something in German. Anyway.
2)Now look in the time line. you have a keyframes for the purple arm bone in there. I don't believe they should be there either. So delete it.

I'm only guessing this was the issue, but I'm not sure.
I don't know what you were trying to do. Although it didn't make any sense to me that you would have keyframes for the arm in a SMARTBONE ACTION for head movement.. That was probably the problem.

I hope that helped too.

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Griseldis
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Re: Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

Aloha Monsieur Hammerjammer,

thank you very much for your help and despite the language barrier.
I'll try your tips equal - as soon as I did it, I sign up again.

Best wishes

Griseldis
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Griseldis
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Re: Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

It works.

Thank you!

Griseldis
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hammerjammer
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Re: Problem 1: Mouth movements do not work at head turn

Post by hammerjammer »

Griseldis wrote:It works.

Thank you!

Griseldis
Great, I'm glad to have helped.

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funksmaname
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Re: Problem 1: Mouth movements do not work at head turn

Post by funksmaname »

FYI, things like layer switch layers (and layer ordering for example) are single key on/off switches rather than mixable analogue properties (like position, scale etc). A single key stores the state of the layer order or current active switch information.

For this reason ONLY ONE SMARTBONE can have any effect on these type of properties at a time. Even if you create multiple smart bones that switch them, only one will work and only as long as all other bone influences with the property are set to zero.

This is why it's better to make sure only one bone controls things like switches, and making sure that no switch info is included in any other smartbones, otherwise it may seem to stop working with out any obvious reason why (yours worked while the headturn is at 0, but as soon as it came into action, it stopped the mouth switch from working)

Hope this helps!
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Griseldis
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Re: Problem 1: Mouth movements do not work at head turn

Post by Griseldis »

Thanx Funks, I will try to keep it in my swiss cheese peppered mind. :oops: :)
It's so much to learn about ASP…
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