Good news though, less than 2 months until official release, so you can finally see some kind of finished product from me. Thanks for everyone's help and feedback along the way.

Moderators: Víctor Paredes, Belgarath, slowtiger
In my experience, voice acting can make or break a project. I have to rely on other people every time I make something story oriented as i totally suck at acting and have a dopey voice. Otherwise I find myself screaming nonsense into my microphone. The only thing that I ever really went all out by myself with was Doom Conditioner and Narwhal. I avoid my own voice if when I can.ddrake wrote:Haha, sargumphigaus, You're in a bit of a squirrely mood today it seems.But thank you nonetheless. And a note on the voice acting, hopefully that doesn't kill it, as I'm doing the two character voices myself. Eeep! That'll be something for some feedback another time, (hopefully enough time to change things if it's awful
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Well, judging by the quality of your video, I will point out that if you fail, it'll just be a regular fail. The production value is way too well refined for "Epic" fail. And besides, if you mess up, you can always redo it...granted...it'd be hard given you already animated to those lipsyncs. but yeah, you won't fail.ddrake wrote:
@sargumphigaus -
I totally agree about voice acting, and I'm hoping for "making" the project, or at the very least "breaking even" with it. Though for my own sanity's sake I'm neither going to toot my own horn nor downplay my voice acting ability. I'll let you guys handle that when you have a chance to see it. My biggest concern is more in having created two character voices that sound different enough from each other, but still fit the characters. Ultimately my decision to take it on myself was driven by convenience if not necessity... Time constraints, actor availability, my own haphazard workflow and naive hubris that I can pull it off. So, if it winds up being an epic failit will certainly be an important lesson learned.