...Dynamics and Locked Bones Bug?

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Rai López
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Joined: Sun Aug 08, 2004 1:41 pm
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...Dynamics and Locked Bones Bug?

Post by Rai López »

Well, I think this can be a bug, as seems that Dynamics movements are calculated in a special way and a different time/order of the other bone control or transformation movements, if I apply Dynamics to a bone and this bone has some Locked children, the Dynamic movements are transfered to the chain until Lock bone and this bone moves ignoring Locking... Very bad to my actually characters setup :( ...PLEASE, could I know if this is really a bug and if could have a possible solution? THANKS! :)
Last edited by Rai López on Tue Nov 15, 2005 1:49 am, edited 1 time in total.
User avatar
Rai López
Posts: 2289
Joined: Sun Aug 08, 2004 1:41 pm
Location: Spain
Contact:

Post by Rai López »

Well, hello again... definitelly I must take a decission about the bone construction of my characters, I have found another more complicated (and less effective) options to resolve my problem, yes... but definitely that first way would be the best way if this Dynamics-Lock issue won't exists... So, if finally it's a bug, could I know only if could be solved in the future or not? ...as you know, I'm not asking for a solution but for a possible orientation to can know about my next steps or decissions... THANKS in advance and CIAO!

PD: And yes... I consider this thread as read and this will be my last reply on the matter (don't worry :roll:)
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