Here is another demo of my technique I called 3D Silouhetting.
What do you think about it?
"3D Silouhetting" literally draw 3D
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: "3D Silouhetting" literally draw 3D
Impressive. A lot of work right there.
You can't have everything. Where would you put it?
- Little Yamori
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Re: "3D Silouhetting" literally draw 3D
Just plain Awesome!
I think your techniques are great, I hope to study and learn them before I start my next project. Thanks for posting it
I think your techniques are great, I hope to study and learn them before I start my next project. Thanks for posting it
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Re: "3D Silouhetting" literally draw 3D
Amazing. I hope you do a tutorial on your technique!
Cheers, Larry
Re: "3D Silouhetting" literally draw 3D
Holy cow!
This is one of those really cool ideas that looks complex but is actually relatively straight forward and simple... maybe not simple in the amount of work required but it's just cool as heck and easy to understand.
I wish I had thought of this! I have a 2.5d rig that achieves "some" of this but isn't based on layer rotation just point movement which limits the effect of 3D. I was actually simulating 3D movement moving a bazillion bones... when... <sigh> I could have achieved the effect using layer rotation and fewer bones.
What I really like about this is that you don't have to "3D" everything. You could simply use as much or as little as needed to get the results you need.
This is one of those really cool ideas that looks complex but is actually relatively straight forward and simple... maybe not simple in the amount of work required but it's just cool as heck and easy to understand.
I wish I had thought of this! I have a 2.5d rig that achieves "some" of this but isn't based on layer rotation just point movement which limits the effect of 3D. I was actually simulating 3D movement moving a bazillion bones... when... <sigh> I could have achieved the effect using layer rotation and fewer bones.
What I really like about this is that you don't have to "3D" everything. You could simply use as much or as little as needed to get the results you need.