mickimac12 wrote:I just wanted to know if you had any information on how you animated the head in your animation of the man eating the coins? I thought that was brilliant and worked very well. Did you cut it up into several parts and animated them then? How did you get the mouth to open and close and keep the detail inside the mouth? Did the image have a closed or open mouth when you got it?
Hi, Thanks for the nice words. That guy eating coins is just one image with alpha (I don't remember if a psd or a png). Just yesterday some guys asked me the same about him, but there are no other layers used. Only one layer and a set of bones which bend it. I used rotation, translation and scale on some of the bones to get the result. The mouth looks closed just because the bones bent it that way.
When I set up images with bones, I always considere two aspects:
- Adding the bones which will actually move (rotate/translate/scale)
- Adding the bones which won't move, but maintain parts of the "flesh" on its place
So, for example, I didn't want to move the top of the head, so I put some bones there. That bones won't be animated (and can be hidden in version 10), but are there to use their strenght and keep the flesh on the right place even if the other bones move.