Eyes and mouth won't turn along with remaining head

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

I am lacking something that's supposed to allow the eyes, which can open and close, and the mouth, which are switch-layers, to move along with the rest of the face with the nose, hair, cheeks, etc.
Here's how it looks if I don't turn the head at all:
Image
Here's what it looks like when I try to turn the head. The eyes and mouth don't follow along:
Image
Here's what it's supposed to look like, but notice how it only applies when in the Actions window, the highlight is on "HT" instead of "Mainline":
Image

How do I make it so that everything else turns and then I can be able to continue making my character do everything? For the sakes of being able to bypass the obstacle, I've posted a link to the download so hopefully there are people who can take a look at it and see what the problem is.
http://www.mediafire.com/download/spjj0 ... _turn.anme
Last edited by JumboCracky on Wed Dec 10, 2014 2:06 am, edited 2 times in total.
zjjt
Posts: 29
Joined: Tue Oct 07, 2014 11:45 am

Re: Eyes and mouth won't turn along with remaining head

Post by zjjt »

i had the same problem todays my eyes were in a seperate bone layer so what i did was removing all the vector layer from the eye bone layer thus deleting it and re-did the head turn...i noticed that the problem you have happened for me and still happens when i am on frame 0 but when animating it works fine.try that maybe it will fix your issue

PS:AS is great but sometimes it makes you think you did things the wrong way while you didn't :P
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by neeters_guy »

It would help to see the file, but my guess is that head turn keyframes are in the wrong actions, possibly between the HT and EL smart bones.
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

neeters_guy wrote:It would help to see the file, but my guess is that head turn keyframes are in the wrong actions, possibly between the HT and EL smart bones.
I want my character to be able to blink so I created the EL smart bone, but I also at the same time want it to turn to the side along with the rest of the head using the HT smart bone too. Shouldn't that be possible?
If it helps, I provided a download link to the project so maybe somebody can see what's wrong.
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by neeters_guy »

Try this: In the Bone tab of the Head bone layer, enable Allow nested layer control; Release the Mouth and Brows layer via menu Bone->Release Layer.
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

neeters_guy wrote:Try this: In the Bone tab of the Head bone layer, enable Allow nested layer control; Release the Mouth and Brows layer via menu Bone->Release Layer.
I don't quite understand. But I did try clicking "Bone" in the tabs at the upper window but I don't see "Allow nested layer control". I saw "Release Layer", but I tried to click that and I couldn't notice a difference. When you said to release the mouth and brows layer, I figured you wanted me to click and highlight both the layers and then go to the tab and click "Release Layer", but it didn't seem to help.
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by neeters_guy »

The file header and your screenshot indicate that you are using ver. 9.0 of AS. Nested layer control is only available from ver. 9.5. You should consider upgrading, otherwise you'll need to restructure your rig to avoid nested groups within groups.

From the manual:
Prior to Anime Studio 9.5, bones could only control their direct children.
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

neeters_guy wrote:The file header and your screenshot indicate that you are using ver. 9.0 of AS. Nested layer control is only available from ver. 9.5. You should consider upgrading, otherwise you'll need to restructure your rig to avoid nested groups within groups.

From the manual:
Prior to Anime Studio 9.5, bones could only control their direct children.
I'll have to try doing that then.
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

neeters_guy wrote:The file header and your screenshot indicate that you are using ver. 9.0 of AS. Nested layer control is only available from ver. 9.5. You should consider upgrading, otherwise you'll need to restructure your rig to avoid nested groups within groups.

From the manual:
Prior to Anime Studio 9.5, bones could only control their direct children.
Okay. I upgraded to anime studio pro 10. But now I'm looking straight at when you said to go to the Head bone layer, but I still couldn't find something that says "Allow nested layer control" but I did find "Release Layer". It didn't really do anything. What am I doing wrong? The eyebrows still don't move.
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by neeters_guy »

JumboCracky wrote:Okay. I upgraded to anime studio pro 10. But now I'm looking straight at when you said to go to the Head bone layer, but I still couldn't find something that says "Allow nested layer control" but I did find "Release Layer". It didn't really do anything. What am I doing wrong? The eyebrows still don't move.
1) Double click on the Head bone layer.
2) A new window called Layer Settings will appear, with 6 tabs: General/Shadows/Motion Blur/Masking/Depth Sort/Bones.
3) Select the Bone tab.
4) Under the Binding Mode settings, there should be check box with the the "Allow nested layer control".
User avatar
3deeguy
Posts: 755
Joined: Sun Apr 03, 2011 5:54 pm
Location: Poughkeepsie NY
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by 3deeguy »

I took a look at the file. The EL eyes are in a group folder. Pull the bone layer out of it. To control the phonemes with the smartbone you have to pull them out of the switch layer first. Click visibility so you can work on one at a time. Once you get them to work the way you want you can put them back into the switch layer. Just remember that if you want to tweak a vector layer that's inside a switch layer you must first pull it out. I have found that if I don't follow that rule I usually have to delete that vector layer and start again. Hope that helps.
Cheers, Larry
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

neeters_guy wrote:
JumboCracky wrote:Okay. I upgraded to anime studio pro 10. But now I'm looking straight at when you said to go to the Head bone layer, but I still couldn't find something that says "Allow nested layer control" but I did find "Release Layer". It didn't really do anything. What am I doing wrong? The eyebrows still don't move.
1) Double click on the Head bone layer.
2) A new window called Layer Settings will appear, with 6 tabs: General/Shadows/Motion Blur/Masking/Depth Sort/Bones.
3) Select the Bone tab.
4) Under the Binding Mode settings, there should be check box with the the "Allow nested layer control".
That is very cool. But... now the eyes don't match the third screenshot when I turn the HT smartbone. How can that be fixed? This is the aftermath: Image
User avatar
neeters_guy
Posts: 1626
Joined: Mon Sep 14, 2009 7:33 pm
Contact:

Re: Eyes and mouth won't turn along with remaining head

Post by neeters_guy »

As 3deeguy mentioned this has to do with EL bone layer. I went ahead tweaked your file to address this and other issues with this rig (I'll send you a link to the file).

Image

Problem: Eyes and mouth don't move with smart bone
1) Change Head bone layer settings: enable Allow nested layer control
2) Mouth and Brows layer -> Release Layer

Problem: Eye doesn't deform correctly with smart bone
3) Move pupils and eyes layers out of the EL bone and into the EL folder. Delete EL bone layer; smart bones will be deleted as well and need to be recreated (see below).
4) Set EL folder masking to Hide All.
5) Reposition the points in the pupil and eyes layer, both at frame 0 and in the HT action.

Problem: Eyes/Brows don't mask correctly on head turn
6) Change mask settings:
a) Head layer -> Hide All
b) Brows, EL -> Mask this layer
c) Face -> Add to mask
d) all others -> Don't mask this layer

Problem: Recreate smart bones in the Head bone layer
7) Created the following bones with angle constraints, zero bone strength: EL, Pupil, Pup Up
8 ) Create SB actions: EL, EL 2, Pupil, Pupil 2, Pup Up, Pup Up 2
9) In each action, set bone angle and reposition points in the Pupils and Eyes layers as needed.

The reason for the last fix is that nested layer control appears to work only with switches, groups, or empty bone layers. Also, from a workflow standpoint, it's better to put all the smart bones in a single layer. This avoids having to skip around in the layer palette when animating.
JumboCracky
Posts: 26
Joined: Wed Dec 03, 2014 9:39 am

Re: Eyes and mouth won't turn along with remaining head

Post by JumboCracky »

3deeguy wrote:I took a look at the file. The EL eyes are in a group folder. Pull the bone layer out of it. To control the phonemes with the smartbone you have to pull them out of the switch layer first. Click visibility so you can work on one at a time. Once you get them to work the way you want you can put them back into the switch layer. Just remember that if you want to tweak a vector layer that's inside a switch layer you must first pull it out. I have found that if I don't follow that rule I usually have to delete that vector layer and start again. Hope that helps.
Thanks for the instruction. Neeters broke it down for me so I have you to thank too.
Post Reply