Twirling a baton

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Thrashador
Posts: 84
Joined: Sun Nov 27, 2011 9:45 pm

Twirling a baton

Post by Thrashador »

I have a female character who throws a baton up in the air, and I want it to spin around.

When I try to rotate the baton using the rotate layer tool, the interpolation in between causes the baton to lose its size and shape. It just doesn't look right.

I can do it manually, keyframe by keyframe, but I was wondering if there's a better way. Something I'm missing?
Genete
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Joined: Tue Oct 17, 2006 7:27 am
Location: España / Spain

Re: Twirling a baton

Post by Genete »

Rotate the layer, not the vector points.
-G
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hayasidist
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Location: Kent, England

Re: Twirling a baton

Post by hayasidist »

whole long discussion about "spinning things" here... viewtopic.php?f=13&t=26304

I'd do a "slow" baton twirl as Genete has suggested; but for spinning faster there's switch layers (and/or depends on the effect you want, but Slowtiger's "helicopter" in that thread is neat ...)
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Thrashador
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Re: Twirling a baton

Post by Thrashador »

That's a great thread with some awesome ideas! Thanks, guys!

Thrashador
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