
But when I render the model, her hair disappears. I turned on materials, but it doesn't help. Is there a setting I need to do in poser maybe? Any ideas?

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You are right.Undiscovered wrote:Hey I read somewhere that Poser is 30 frames per second and Anime studio is defaulted to 24 frames.
I would guess that changing Anime studio to 30 fps would make Poser run smoother.
I have not tried it yet. but it's worth a shot.
hope this helps.
No, In Poser it is laying down keyframes for all those movements on most body parts and there is no way to go back and tweak specific areas( at least not in Debut). You could open up the Animation Palette and try removing blocks on of keys and adjusting, but in the end it would be much easier to just rebuild you walk again.dkwroot wrote: ALSO, is there a way to modify a walk that has been made with the walk generator? I made a character that's walking on a path, but I can't seem to modify the walk once it has been generated.
Anime Studio Does not import the subdivided mesh from poser. You are correct. Poser was built to handle high poly counts, Anime Studio was not.dkwroot wrote:I seem to have hit a snag...
When I load a 3d model into Poser, I like to set it so that it'll render with a higher poly-count so that it'll look super smooth. This works great for Poser, but when I save my file and then load it into Anime Studio the Sub-D rendering doesn't work so my character looks jagged. I kind of figured this would happen, so I went back into Poser and decided that I'd just render my characters in Poser and then save them as images that I'd export to Anime Studio ... Well, it looks like there aren't any Orthographic cameras in Poser that can be moved around so I'm stuck on that end as well.
I'm starting to worry that the only way to make this work is to apply a high poly-count to the rig and import, but that would most likely crash Anime Studio. Any ideas?