slowtiger wrote:Nice work so far, but with room for improvement ...
Hey! Thanks so much slowtiger for taking a look at my videos and giving me some constructive criticism! This is perfect!
Mind your timing. Especially in the first video there are some scenes much too short. You need to give your audience some time to recognise stuff.
I figured my timing was off, I first went through and recorded just the audio, than went and animated the timing of animations to the audio. As far as scenes being too short, could you give me an example of a scene that you saw and how many frames/sec you would have extended it?
Also there are several moments where elements seem to move unnecessarily when the camera pans. Always move whole scenes, unless single objects need to move separately because of another reason.
So my camera I think I only had it pan once. And that was when panned to the right and zoomed in on the cloud with the guy typing at the computer, was that the unnecessary element movement. A lot of the other movement that I have been doing is what I think or thought was popular with most motion graphics (again these videos are the only experience I have with MG) where they have things move in and out in a scene quickly. If it looks bad I will remember just to move whole scenes.
Rushing stuff in and out is standard. You don't need anticipation for that, AS' smooth interpolation takes care of that. Rushing stuff in needs a bit of squash and stretch, but only a very basic one.
That is very good to know. I noticed I was doing a lot of anticipation with my second video and took a lot of it out because I noticed it was a little too much.
Try this: set the point of origin to the base of the object. Create a scale key on the frame before impact, another one just 3 frames later, to maintain original size. On the impact frame, grab the corner and drag while pressing alt. This creates a proportional squash. Don't let parts of your object go in different directions, like that machine in the first spot.
Haha that is very good to know! Thanks so much for providing the info, I figured the machine looked pretty bad but my client liked it so I left it
Take care of direction of movement. Those white lines going down, then the 3 devices going up - that's confusing
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Thank you, I honestly didn't know if that was a little too much as well that is definitely good to know.
Again thank you so much SlowTiger and anyone else that can provide feedback of what they liked didn't like. I am very serious to learn how to get better and honestly need all the constructive criticism I can get. I really want to be at a professional level one day!
-McCoy