Kaleidoscope Effect
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- jezjones29
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Kaleidoscope Effect
I've been playing with the new reference layer option to create a kaleidoscope effect. I've shared the file if you want to have a play.
Could come in handy for quick backgrounds.
Could come in handy for quick backgrounds.
- hayasidist
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Re: Kaleidoscope Effect
neat idea!
- Little Yamori
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Re: Kaleidoscope Effect
That was really cool, have no idea how you did that
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
- Yosemite Sam
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Re: Kaleidoscope Effect
Thats an awesome idea!
Jimmy Mills
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
Some of my Moho Pro work.
My Demo Reel: https://youtu.be/_kSCno4Wd3c?si=gNT7d27R7sM4jjqq
Buddies Ep 4: https://youtu.be/f8Zbzo2mpHA?si=4EyxhBOrgOxkDoSO
- hayasidist
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Re: Kaleidoscope Effect
this may not be how jezjones did it or even the greatest idea, but this will work in ASP11:
set the drawing options to be peaked points, and no line / no fill
draw a regular hexagon (but any even numbered polygon should work)
make sure there's horizontal line at the top (**not** an apex) [if you use my shape tool this is the default]
position the hexagon to be centred at 0,0 (select all points, select the point move tool and if necessary key in the coordinates)
draw a vector connecting the top left apex and (as above) position the loose end at 0,0
draw a vector from the 0,0 point to the top right apex to make a triangle
(check that you have a peaked point!)
fill the triangle
import your image
set up a group
Group: masking - hide all
image - mask this layer
polygon - add to mask keep invisible
make 5 copies by reference of that group (**not** duplicate layer)
use layer rotate to turn each copy group through 60, 120, 180, 240, 300 respectively
flip horizontally the 60,180,300 group
in the baseline group (i.e. not a copy) animate (move / rotate / whatever) the image layer.
because it's copy by reference all the "cloned" image layers will inherit the motion
sit back and enjoy the show!
set the drawing options to be peaked points, and no line / no fill
draw a regular hexagon (but any even numbered polygon should work)
make sure there's horizontal line at the top (**not** an apex) [if you use my shape tool this is the default]
position the hexagon to be centred at 0,0 (select all points, select the point move tool and if necessary key in the coordinates)
draw a vector connecting the top left apex and (as above) position the loose end at 0,0
draw a vector from the 0,0 point to the top right apex to make a triangle
(check that you have a peaked point!)
fill the triangle
import your image
set up a group
Group: masking - hide all
image - mask this layer
polygon - add to mask keep invisible
make 5 copies by reference of that group (**not** duplicate layer)
use layer rotate to turn each copy group through 60, 120, 180, 240, 300 respectively
flip horizontally the 60,180,300 group
in the baseline group (i.e. not a copy) animate (move / rotate / whatever) the image layer.
because it's copy by reference all the "cloned" image layers will inherit the motion
sit back and enjoy the show!
- Víctor Paredes
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Re: Kaleidoscope Effect
Nice!
AS10 (maybe 9.5) had a two steps script for Tiling. First you it created the original tile, so you created the animated content inside (or import it as an image) and then you run the second script to multiply that tile to cover all the output.
In AS11 the script stills there, but instead of duplicating the layer, it create references from it, so you can animate the whole content at once.
The result is not exactly the same than yours, but is very similar for anyone who wants to play quickly
AS10 (maybe 9.5) had a two steps script for Tiling. First you it created the original tile, so you created the animated content inside (or import it as an image) and then you run the second script to multiply that tile to cover all the output.
In AS11 the script stills there, but instead of duplicating the layer, it create references from it, so you can animate the whole content at once.
The result is not exactly the same than yours, but is very similar for anyone who wants to play quickly







Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Little Yamori
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Re: Kaleidoscope Effect
Thanks for the breakdown, I now have a new homework assignment
LY

LY
Little Yamori
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Creator at http://www.IslandBuddies.com
YouTube Channel: http://www.youtube.com/user/GECKOT0WN
Re: Kaleidoscope Effect
Nice! Great idea Jezz! Combined with the sound scripts could be cool too.
Re: Kaleidoscope Effect
This is great, hayasidist it worked great with your steps.
- jezjones29
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Re: Kaleidoscope Effect
I've managed to create a new tutorial to show how I created the kaleidoscope effect in Anime Studio:
http://www.animestudiotutor.com/link/315/
I've also created a new video to go with it:
http://www.animestudiotutor.com/link/315/
I've also created a new video to go with it: