Hello! New problem!

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Hans Rickheit
Posts: 46
Joined: Sun May 24, 2015 2:24 am

Hello! New problem!

Post by Hans Rickheit »

Hello it's me again!

Now, having solved the "flipping" problem, another one rears its head.

Upon using Smartbones, the "Manipulate Bone" Tool becomes unusable. Is there a vital step I missed for that? I am NOT on Frame Zero....
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synthsin75
Posts: 10254
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
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Re: Hello! New problem!

Post by synthsin75 »

I assume you mean editing smart bone actions. That is by design so that you are not inadvertently keyframing the whole bone chain, which is what the manipulation bone tool does. Just use the transform bone tool.
Hans Rickheit
Posts: 46
Joined: Sun May 24, 2015 2:24 am

Re: Hello! New problem!

Post by Hans Rickheit »

Ah, I see!

I knew this has a simple and direct solution. I wa simply attempting to maneuver the bone incorrectly....

Again, thank you! Her's hoping I needn't disturb you again!
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