
One object follow another???
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 16
- Joined: Sat Aug 23, 2014 6:26 pm
One object follow another???
Hey guys. So i know there's probably an easy way to do this i just haven't yet found it. Does anyone know how if you animate one shape to move, let's say up and back down repeatedly, is there an easy way to make another shape on another layer follow that exact same movement? A shadow would be a good example. If you had a custom shadow that was made manually and you needed it to follow your character without doing a bunch of separate animation for the shadow. How is this done? Thanks very much in advance for any advice! 

- synthsin75
- Posts: 10254
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: One object follow another???
Usually you would just bind a shadow to the character's root bone.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: One object follow another???
Bind both to the same bone and animate the bone instead of the shapes.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
-
- Posts: 16
- Joined: Sat Aug 23, 2014 6:26 pm
Re: One object follow another???
Thank you guys so much. Both of your replies helped right away. You guys are awesome!! Thanks again
- hayasidist
- Posts: 3834
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: One object follow another???
the shadow in this: https://www.youtube.com/watch?v=8Bxu1vM-ZgY is done by making a copy by reference of the "logo" (bone group) layer; and then changing the copy to be "colorize layer", rotate about X, shear and scale. All the motion is bone, so the copy follows the master.. this doesn't jump, but it could easily do so and the shadow would respond as expected (the way the beak shadow does)