I have a character with a bushy head of hair and I want to animate (rotate) a part of it. I set up a bone and binded the points I wanted to rotate. At frame 0 it works great. But when I go to frame 1 and select Manipulate bone the bone won't rotate but will translate. What am I doing wrong?
Also, can anyone tell me how to attach a screen shot to my posts? This could help to show people what I am working on.
Thanks,
Furpuss
Manual point binding to bone
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- synthsin75
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Re: Manual point binding to bone
Bones without a parent translate by default. Use the transform bone tool or hold the alt key on the manipulate bone tool.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Manual point binding to bone
Thanks, Synthsin! Now I have another question: Can a bone layer be inside another bone layer? That is, can a higher level bone work with a lower bone layer?synthsin75 wrote:Bones without a parent translate by default. Use the transform bone tool or hold the alt key on the manipulate bone tool.
Furpuss