I’m about start animating my character, and I discover that I forgot to color in her eye (which is supposed to be white). The character is otherwise all rigged up and ready to go.
My problem is this: When I fill in the eye with the Paint Bucket Tool, the white color remains in it s stationary position, and does not move with the rest of the character. When, i try to link the points of the white-color, the head no longer moves. The strands of her hair were painstakingly bound to their own bones. I do not want to have to re-bind every point on the head again. Is there a way to fill in the color without having to rebind every point on this layer?
Below is the file in question, if you’d care to look at it:
https://www.dropbox.com/s/03vu4tkonuhyu ... anime?dl=0
I would be deeply grateful for help with this one!
Filling in color problem
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- Posts: 46
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- Posts: 46
- Joined: Sun May 24, 2015 2:24 am
Re: Filling in color problem
Okay, I've managed a "band-aid" fix by making a new layer exclusively for that eye, and binding it to the bone.... I still would like to know what the proper fix would be....
- synthsin75
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Re: Filling in color problem
You don't need a new layer, you just need to quit using the paint bucket tool. Use the create shape tool and select the existing points of the eye. The paint bucket fills areas that are not properly closed vectors by creating new, closed vectors.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
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- Posts: 46
- Joined: Sun May 24, 2015 2:24 am
Re: Filling in color problem
Okay, got it. Thanks for the tip. I'm still using a Photoshop mentality when using this vector-based program!