I've never really attempted to do real animation before, but yesterday I made a vector bust of one of our Heroes of Gheldrynn characters (tracing from our concept artist's sketch and, using one of the voice actor's outtakes, made a 3-second animation to test my steel at doing animation.
Once the film is funded, I have every intention of hiring a team, or a studio, to animate the full film, but I will likely be animating our pitch myself (utilizing my inexperience of animation to point out the fact that the film needs a more professional touch, since the film is a Fantasy Comedy and has many fourth-wall moments to it).
I only used two bones for his body and his head to make him lean forward and backward, but everything else is point animation. I just went frame by frame and tried to visualize how the mouthing would look for each phenome and went with it.
https://www.youtube.com/watch?v=QRdNcdaJBxk
Vespaen Lip-Sync test
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Re: Vespaen Lip-Sync test
It’s a good start. Having something visual, however crude, will show the potential of your series and get people jazzed about joining your project.
I’ll follow this interest. Keep it up!
I’ll follow this interest. Keep it up!