




Moderators: Víctor Paredes, Belgarath, slowtiger
Code: Select all
application/x-vnd.lm_mohodoc
version 14
### Created in Moho version 5.3.1, © 1999-2005 Lost Marble
### Created: Mon Feb 06 16:20:16 2006
### static values
dimensions 1024 576
frame_range 1 56
fps 25
back_color 148 148 148 255
noise_grain 0
allow_3d true
depth_sort false
distance_sort false
depth_of_field false 2 1 0.020833
stereo_separation -1
extra_swf_frame false
soundtrack ""
### styles
### animated values
camera_track
[
keys 1
0 1 0.1 0.5 0 0 1.7321
]
camera_zoom
[
keys 1
0 1 0.1 0.5 1
]
camera_roll
[
keys 1
0 1 0.1 0.5 0
]
camera_pan_tilt
[
keys 1
0 1 0.1 0.5 0 0
]
### layers
layer_type 4
{
### generic layer values
name "Arm"
quality_flags 1022
origin 0 0
parent_bone -2
visible true
render_only false
edit_only false
scale_compensation true
rotate_to_follow false
face_camera false
masking 0
blend_mode 0
camera_immune false
dof_immune false
### transforms
translation
[
keys 1
0 1 0.1 0.5 0 0 0
]
scale
[
keys 1
0 1 0.1 0.5 1 1 1
]
rotation_x
[
keys 1
0 1 0.1 0.5 0
]
rotation_y
[
keys 1
0 1 0.1 0.5 0
]
rotation_z
[
keys 1
0 1 0.1 0.5 0
]
flip_h
[
keys 1
0 1 0.1 0.5 false
]
flip_v
[
keys 1
0 1 0.1 0.5 false
]
shear
[
keys 1
0 1 0.1 0.5 0 0 0
]
### layer effects
### bone layer values
expanded true
group_mask 0
depth_sort false
distance_sort false
skeleton
[
binding_mode 1
bones 12
"Bicep" -1 -1 1 -1 1 1 -1 1 false 0.333333 0.25 0 0
false -1.22173 1.22173
[
keys 1
0 1 0.1 0.5 true
]
0.5 1 3
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 9
0 1 0.1 0.5 0
1 8 -1 -1 0
6 7 -1 -1 2.76432
9 1 0.1 0.5 2.733935
14 7 -1 -1 2.733935
18 8 -1 -1 -1.512433
21 1 0.1 0.5 -1.532696
24 1 0.1 0.5 -1.598204
25 1 0.1 0.5 -1.598204
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"ForeArm" 0 -1 1 -1 1 1 -1 1 false 0.333333 0.25 0 0
true -1.570796 1.570796
[
keys 1
0 1 0.1 0.5 true
]
0.5 1 3
[
keys 1
0 1 0.1 0.5 0.333333 0
]
[
keys 9
0 1 0.1 0.5 0
1 8 -1 -1 -0.718001
6 7 -1 -1 -1.251573
9 1 0.1 0.5 -0.043991
14 7 -1 -1 -0.043991
18 8 -1 -1 1.672884
21 1 0.1 0.5 -0.382694
24 1 0.1 0.5 0.042253
25 1 0.1 0.5 0.042253
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Hand" 1 -1 1 -1 1 1 -1 1 false 0.111111 0.25 0 0
false -1.22173 1.22173
[
keys 1
0 1 0.1 0.5 true
]
0.5 1 3
[
keys 1
0 1 0.1 0.5 0.333333 0
]
[
keys 8
0 1 0.1 0.5 0
1 8 -1 -1 0
6 7 -1 -1 -1.051108
9 1 0.1 0.5 0.177229
14 7 -1 -1 0.177229
18 8 -1 -1 1.017384
21 1 0.1 0.5 -0.249336
24 1 0.1 0.5 0.0101
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Bicep Totally Controled" -1 0 1 0 1 1 0 1 false 0.027778 0 0 0
false -1.22173 1.22173
[
keys 1
0 1 0.1 0.5 false
]
2 2 1
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 3
0 1 0.1 0.5 0
1 8 -1 -1 0
14 7 -1 -1 0
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Forearm Totally Controled" 3 1 1 1 1 1 1 1 false 0.027778 0 0 0
false -1.22173 1.22173
[
keys 1
0 1 0.1 0.5 false
]
2 2 1
[
keys 1
0 1 0.1 0.5 0.333333 0
]
[
keys 3
0 1 0.1 0.5 0
1 8 -1 -1 0
14 7 -1 -1 0
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Hand Totally Controled" 4 2 1 2 1 1 2 1 false 0.027778 0 0 0
false -1.22173 1.22173
[
keys 1
0 1 0.1 0.5 false
]
2 2 1
[
keys 1
0 1 0.1 0.5 0.333333 0
]
[
keys 3
0 1 0.1 0.5 0
1 8 -1 -1 0
14 7 -1 -1 0
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Bicep Spring Up" 3 1 0.5 -1 1 1 -1 1 true 0.194445 0.5 0 0
true 0 1.570796
[
keys 1
0 1 0.1 0.5 true
]
1 0.55 1.25
[
keys 1
0 1 0.1 0.5 0.055556 0.083333
]
[
keys 1
0 1 0.1 0.5 6.283183
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Bicep Spring Down" 3 1 0.5 -1 1 1 -1 1 false 0.194445 0.5 0 0
true -1.570796 0
[
keys 1
0 1 0.1 0.5 true
]
1 0.55 1.25
[
keys 1
0 1 0.1 0.5 0.055556 -0.083333
]
[
keys 1
0 1 0.1 0.5 0.000002
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Forearm Spring Up" 4 -1 1 -1 1 1 -1 1 false 0.166667 0.5 0 0
true -0.392699 1.22173
[
keys 1
0 1 0.1 0.5 true
]
0.85 0.75 1
[
keys 1
0 1 0.1 0.5 0.055556 0.055556
]
[
keys 1
0 1 0.1 0.5 6.283183
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Forearm Spring Down" 4 -1 1 -1 1 1 -1 1 false 0.166667 0.5 0 0
true -1.22173 0.392699
[
keys 1
0 1 0.1 0.5 true
]
0.85 0.75 1
[
keys 1
0 1 0.1 0.5 0.055556 -0.055556
]
[
keys 1
0 1 0.1 0.5 6.283185
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Hand Spring Up" 5 -1 1 -1 1 1 -1 1 false 0.083333 0.5 0 0
true -0.785398 2.094395
[
keys 1
0 1 0.1 0.5 true
]
0.75 0.55 1
[
keys 1
0 1 0.1 0.5 0.027779 0.055556
]
[
keys 1
0 1 0.1 0.5 6.28318
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
"Hand Spring Up" 5 -1 1 -1 1 1 -1 1 false 0.083333 0.5 0 0
true -2.094395 0.785398
[
keys 1
0 1 0.1 0.5 true
]
0.75 0.55 1
[
keys 1
0 1 0.1 0.5 0.027779 -0.055556
]
[
keys 1
0 1 0.1 0.5 0.000005
]
[
keys 1
0 1 0.1 0.5 1
]
[
keys 1
0 1 0.1 0.5 false
]
[
keys 1
0 1 0.1 0.5 0 0
]
[
keys 1
0 1 0.1 0.5 0
]
]
### sub-layers
layer_type 1
{
### generic layer values
name "Layer 1"
quality_flags 1022
origin 0 0
parent_bone -1
visible true
render_only false
edit_only false
scale_compensation true
rotate_to_follow false
face_camera false
masking 0
blend_mode 0
camera_immune false
dof_immune false
### transforms
translation
[
keys 1
0 1 0.1 0.5 0 0 0
]
scale
[
keys 1
0 1 0.1 0.5 1 1 1
]
rotation_x
[
keys 1
0 1 0.1 0.5 0
]
rotation_y
[
keys 1
0 1 0.1 0.5 0
]
rotation_z
[
keys 1
0 1 0.1 0.5 0
]
flip_h
[
keys 1
0 1 0.1 0.5 false
]
flip_v
[
keys 1
0 1 0.1 0.5 false
]
shear
[
keys 1
0 1 0.1 0.5 0 0 0
]
### layer effects
### mesh layer values
noisy_shapes false
noisy_lines false
animated_noise false
noise_amp 0.013889
noise_scale 0.055556
extra_lines 0
gap_filling false
fill_texture ""
line_texture ""
mesh
[
points 12
[
keys 1
0 1 0.1 0.5 0 -0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
true
1
0 3
[
keys 1
0 1 0.1 0.5 0.194444 0.111111
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 1
[
keys 1
0 1 0.1 0.5 0.361111 0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 0
[
keys 1
0 1 0.1 0.5 0.523025 0.100443
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 12
[
keys 1
0 1 0.1 0.5 0.666667 0
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
2
0 7 0 11
[
keys 1
0 1 0.1 0.5 0.75 -0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 10
[
keys 1
0 1 0.1 0.5 0.75 0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 8
[
keys 1
0 1 0.1 0.5 0.505609 -0.086385
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 6
[
keys 1
0 1 0.1 0.5 0.333333 -0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 5
[
keys 1
0 1 0.1 0.5 0.194444 -0.111111
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 4
[
keys 1
0 1 0.1 0.5 0.805556 0
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 9
[
keys 1
0 1 0.1 0.5 0 0.055556
]
[
keys 1
0 1 0.1 0.5 -1
]
-2
false
1
0 2
curves 1
13 true
2 true
[
keys 1
0 1 0.1 0.5 0.3
]
1 true
[
keys 1
0 1 0.1 0.5 0.3
]
11 true
[
keys 1
0 1 0.1 0.5 0.3
]
0 true
[
keys 1
0 1 0.1 0.5 0.3
]
9 true
[
keys 1
0 1 0.1 0.5 0.3
]
8 true
[
keys 1
0 1 0.1 0.5 0.3
]
7 true
[
keys 1
0 1 0.1 0.5 0.3
]
4 true
[
keys 1
0 1 0.1 0.5 0.3
]
6 true
[
keys 1
0 1 0.1 0.5 0.3
]
10 true
[
keys 1
0 1 0.1 0.5 0.3
]
5 true
[
keys 1
0 1 0.1 0.5 0.3
]
4 true
[
keys 1
0 1 0.1 0.5 0.3
]
3 true
[
keys 1
0 1 0.1 0.5 0.3
]
shapes 1
"1" false true true true
13
0 0
0 1
0 3
0 4
0 5
0 6
0 7
0 8
0 9
0 10
0 11
0 12
0 2
""
false
[
keys 1
0 0 0.1 0.5 0.898039 0.701961 0.505882 1
]
false 0.004167
false
[
keys 1
0 0 0.1 0.5 0 0 0 1
]
""
false
6.283185
0.25
true
-1
-1
-1
""
""
groups 0
]
}
}