I am doing ok in making a masking layer
around an object. Wonder someone can help
explain how to place a hole inside a mask
layer ? Like you would masking a doughnut.
masking a doughnut
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- hayasidist
- Posts: 3833
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: masking a doughnut
many ways to do this ... which one depends on exactly what you want but...
group - masking hide all
> vector - mask this layer
> vector - subtract from mask : this has the "hole"
> vector - add to mask but keep invisible : this has the donut
or
group - masking hide all
> vector - mask this layer
> vector - add to mask but keep invisible : this has one shape in it, the donut and the hole, which you make like this ...
draw the donut now delete the shape (NOT the path -- use the delete shape tool - the one that looks like an X in the tool list)
draw the hole and delete the shape
select all the points in the donut and the hole
create shape
----
in short: in the "mask": you can have as many layers as you want which you can add / subtract from the mask (You have to have added something before you can subtract it tho'); and you can have as many shapes as you want, made up in any way you can imagine in any masking layer ...
and all of those can be animated - e.g. layer visibility on/off; opacity up/down or point motion; with or without bones...
and you can have a stack of layers in the group in the general form: {<set of things to mask layers><set of masking vectors>} {<things> <masks>} {etc} {etc}... that build just like any other stack of vectors
group - masking hide all
> vector - mask this layer
> vector - subtract from mask : this has the "hole"
> vector - add to mask but keep invisible : this has the donut
or
group - masking hide all
> vector - mask this layer
> vector - add to mask but keep invisible : this has one shape in it, the donut and the hole, which you make like this ...
draw the donut now delete the shape (NOT the path -- use the delete shape tool - the one that looks like an X in the tool list)
draw the hole and delete the shape
select all the points in the donut and the hole
create shape
----
in short: in the "mask": you can have as many layers as you want which you can add / subtract from the mask (You have to have added something before you can subtract it tho'); and you can have as many shapes as you want, made up in any way you can imagine in any masking layer ...
and all of those can be animated - e.g. layer visibility on/off; opacity up/down or point motion; with or without bones...
and you can have a stack of layers in the group in the general form: {<set of things to mask layers><set of masking vectors>} {<things> <masks>} {etc} {etc}... that build just like any other stack of vectors
Re: masking a doughnut
If your shape has a hole, the mask will have that hole. No matter whether you create 1 shape with a hole or stack several shapes to form something with a hole, or even put stuff on different layers and add all of them to the mask. You can even use an image or video with transparency to act as mask.
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Re: masking a doughnut
Thank you guys.
- funksmaname
- Posts: 3174
- Joined: Tue May 29, 2007 11:31 am
- Location: New Zealand
Re: masking a doughnut
Confucius say "there is more than one way to hole a doughnut"