I need to keep related animations in a single PNG sprite sheet so that they are loaded efficiently at run time in my game's engine, and also so they are easier to work with.
Adobe Edge Animate makes this easy with its `Import Spritesheet...` function. How do I do this with Anime Studio? Do I need a plug-in or something? It is so easy in Edge Animate, but Edge Animate is unusable for me for other reasons.
How do I import a PNG sprite sheet and run its animations?
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: How do I import a PNG sprite sheet and run its animation
AS doesn't have a certain function for that. I think you have to import the PNG, then animate its position in combination with a mask.
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Re: How do I import a PNG sprite sheet and run its animation
You probably need a script of some sort. You could try offering money for a short script, as this is a very niche request.
You can't have everything. Where would you put it?
Re: How do I import a PNG sprite sheet and run its animation
Interesting. Fortunately since I'm a programmer, I think I should be able to hack something up and share it!
Thanks for the idea! I bet it'll be more useful than you might initially think, since it's a major feature in Edge Animate
Thanks for the idea! I bet it'll be more useful than you might initially think, since it's a major feature in Edge Animate
- funksmaname
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Re: How do I import a PNG sprite sheet and run its animation
It's probably more useful in Edge as that is meant for web delivery - but from a scripting perspective you'd probably want to either chop or import pre-chopped cells into a switch layer and put down the frames onto the timeline (or a scripted smart bone?) 
Re: How do I import a PNG sprite sheet and run its animation
Cool! I'll keep an eye out -- might be able to use something like that in the future...bryanedds wrote:Interesting. Fortunately since I'm a programmer, I think I should be able to hack something up and share it!
Thanks for the idea! I bet it'll be more useful than you might initially think, since it's a major feature in Edge Animate
You can't have everything. Where would you put it?