Hi Folks,
Here's a rig I put together for our 'Guerrero' character.
It is kind of working, but I got some problems with his left forearm.
At some points, it moves, without me adding any keyframes.
Any ideia why this happens?
Thanks!
My character's Rig - it works, but...
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- Víctor Paredes
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Re: My character's Rig - it works, but...
Maybe some keyframes have the Stagger option activated?
If you are not working with Stagger, I recommend you to select all the keyframes, open the Keyframe window, check Stagger and then uncheck it. That way Stagger will be disabled for all the keyframes.
Another option is some of your keyframes have the interpolation value set up as "Noisy". Again, select all the keyframes, go to the Keyframe window and in the Interpolation section, select Smooth (which is the default interpolation in AS).
If you are not working with Stagger, I recommend you to select all the keyframes, open the Keyframe window, check Stagger and then uncheck it. That way Stagger will be disabled for all the keyframes.
Another option is some of your keyframes have the interpolation value set up as "Noisy". Again, select all the keyframes, go to the Keyframe window and in the Interpolation section, select Smooth (which is the default interpolation in AS).






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: My character's Rig - it works, but...
Thanks a lot!
It works now.
So, I have added his 'pala' ('manta', 'poncho', a kind of cloth for protecting against freezing in cold places).
Next, I've got to find the best way to have his pala's tips to always point down.
(Perhaps by using target bones).
Cheers!
It works now.
So, I have added his 'pala' ('manta', 'poncho', a kind of cloth for protecting against freezing in cold places).
Next, I've got to find the best way to have his pala's tips to always point down.
(Perhaps by using target bones).
Cheers!
- Víctor Paredes
- Site Admin
- Posts: 5814
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Re: My character's Rig - it works, but...
Nice!
If you check "Scarlett Rigs" from the Anime Studio 10 characters in the library, you can see her hair and bandanna are always pointing down, plus they have dynamics.
That was made by using a bone with Independent angle as parent and Dynamic bones as children.
That bones are hidden (to make the character easier to manipulate), but you can go to Bone - Show all bones menu to see them.
I think a bone with "Independent angle" will work for that task.ruibjr wrote:Next, I've got to find the best way to have his pala's tips to always point down.
(Perhaps by using target bones).
If you check "Scarlett Rigs" from the Anime Studio 10 characters in the library, you can see her hair and bandanna are always pointing down, plus they have dynamics.
That was made by using a bone with Independent angle as parent and Dynamic bones as children.
That bones are hidden (to make the character easier to manipulate), but you can go to Bone - Show all bones menu to see them.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
Re: My character's Rig - it works, but...
Thanks again 
