How to animate clothes

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
sillyanimate
Posts: 145
Joined: Mon Feb 15, 2016 7:28 pm

How to animate clothes

Post by sillyanimate »

So after making a character from scratch, they need clothes right?
Should clothes be in one layer and use bins points?
Like a gown?
Or if I can make it separate layer

Also, if I put clothes in a group how do I bind different layers within a group to diffrent bones? :-(
Don't forget! No one is perfect!
dkwroot
Posts: 680
Joined: Thu May 02, 2013 6:56 am
Location: USA
Contact:

Re: How to animate clothes

Post by dkwroot »

I usually design clothes so that they're on the same layer as their corresponding body part. So sleeves go on the arm layers, shirts go on the chest layer and pants go on the leg layers.
sillyanimate
Posts: 145
Joined: Mon Feb 15, 2016 7:28 pm

Re: How to animate clothes

Post by sillyanimate »

Thats so much work :( :( :(
Don't forget! No one is perfect!
User avatar
hayasidist
Posts: 3833
Joined: Wed Feb 16, 2011 8:12 pm
Location: Kent, England

Re: How to animate clothes

Post by hayasidist »

I don't generally make clothes to put on a body shape as such ... what I mean is that a clothed arm doesn't have a sleeve shape over an arm shape - it has a shapes for the (to be) visible elements. Something like a flowing gown or a skirt that lifts in the breeze does have shapes "under it" - but only to the extent necessary to make design and animation work as intended. In this: https://www.youtube.com/watch?v=TmNs0Wzz4UA Santa doesn't have "arms" or a torso or full length legs - just his outer coat, shins and boots; and the fairy also does not have a torso - just the dress shape with pants under the lower part.
Post Reply