Anyone have an idea on how to flip a smart bone action?
Here is the problem. I have a smart bone that is a dial that I happy with it in one direction but want the same point motion in the reverse.
Dale
Flipping a Smart Bone action
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- synthsin75
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Re: Flipping a Smart Bone action
You should be able to select all the point motion keyframes and alt+drag the first past the last to reverse them.
- Wes
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- neeters_guy
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Re: Flipping a Smart Bone action
Do you mean create the opposite point motion in the other direction of the smart bone action? If so, you can copy/paste the point motion keys, then use dkwroot's script to flip them in the opposite direction.dueyftw wrote:Anyone have an idea on how to flip a smart bone action?
Here is the problem. I have a smart bone that is a dial that I happy with it in one direction but want the same point motion in the reverse.
Dale
The script: Mirror + Flip Mesh Buttons
This script is a fantastic aid for creating head turns.
Re: Flipping a Smart Bone action
None of that will work. The problem is that I have shapes that collapses on itself. I figured it out. I render out as png's then flip them. Now I have a reference to where I can move the points. It's not going to be the same motion. but the only person will know will be me.
Just some tedious work ahead.
Dale
Just some tedious work ahead.
Dale
- neeters_guy
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Re: Flipping a Smart Bone action
Yeah, some preplanning is needed for point flipping to work so it's not an automatic method by far. I used to mirror my turns as you described and, yes, I've been there...sometimes the hard way is the only way to get the job done.dueyftw wrote:None of that will work. The problem is that I have shapes that collapses on itself. I figured it out. I render out as png's then flip them. Now I have a reference to where I can move the points. It's not going to be the same motion. but the only person will know will be me.
Just some tedious work ahead.
Dale
Is this for the Ansuzu series? I'm looking forward to seeing some wips if the creator will allow it.