Relative Keyframing

General Moho topics.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
User avatar
Jenk
Posts: 17
Joined: Sun Jan 24, 2016 11:47 am
Location: London

Relative Keyframing

Post by Jenk »

Hi
I would be grateful if anyone could point me in direction of tutorials on relative keyframing, I am particularly looking at whether I should be using this when creating actions, as I want to use several actions on one character at same time as well as adding other animation on the maintime line. Thank you.
Psmith
Posts: 157
Joined: Fri Dec 10, 2010 12:47 am
Location: Flagstaff, Arizona

Re: Relative Keyframing

Post by Psmith »

Relative Keyframing is an option that, really, has a very specific use - and having this option checked for most forms of animation can actually create very large problems.

In my opinion, it is not useful enough to hold such a valued position in the Timeline - and probably should move to a "Menu" option. It's so easy to accidentally check this option (for new users) thinking that it may improve workflow.

I'll let others explain why this option is so valuable.


Greg
User avatar
synthsin75
Posts: 10264
Joined: Mon Jan 14, 2008 11:20 pm
Location: Oklahoma
Contact:

Re: Relative Keyframing

Post by synthsin75 »

You don't generally use relative keyframing for creating animation. It's most useful in editing keyframes. When relative keyframes is enabled all selected keyframes are changed relative to the whatever you are changing.

Here's a pretty good tutorial:


So no, this will not help you in creating actions.

Now what you may mean is the "Relative to current" option in the Blend Morph window. Again, this has nothing to do with creating the actions, only with applying a blend morph of multiple, mixed actions. Here's a tutorial that uses this:
User avatar
Diana Kennedy
Posts: 277
Joined: Fri Jan 30, 2009 11:21 pm
Location: France
Contact:

Re: Relative Keyframing

Post by Diana Kennedy »

So THIS is the reason why, when editing a keyframe, there are all of the sudden also changes on previous key-frames that I thought would be immune and stay as I made them?
Well, THAT drove me NUTS. Oh my... :evil:
Post Reply