
It might be worth just buying the Premium version rather than wait for the open source version to catch up.
Moderators: Víctor Paredes, Belgarath, slowtiger
Maybe on a Win PC, but not on a mac. The mac version is unusable with a wacom cintiq,sadly enoughherbert123 wrote:Actually, except for a couple of (non-essential) things the current beta of OpenTOonz pretty much caught up.
Have you spoken to the Italian developers? Did you speak to them at Annecy? I haven't seen anything from them apart from press releases. Do you have inside knowledge?Psmith wrote:From my observations, the Japanese coding team for OpenToonz still considers developing the software for use in Traditional Workflows as important as developing the software further for Paperless workflows. The Italian team of coders for Toonz Premium seems to have that view, as well.
Do you mean a "drawing on paper" market? In which case, that's been true for many years. But Toonz is paperless too. If you mean that any studio market for 2D animation software doesn't exist, I think Adobe and Toon Boom and TV Paint might have something to say about that.Psmith wrote:Since there is no indication from the developers of OpenToonz that they understand this market and plan to develop features which cater to this market - and are aiming to simply refine OpenToonz for their initial target market (Studios) - I have stalled in my video production for OpenToonz. I don't believe that a Studio Market exists any longer for 2D animation software - and if one does - it is incredibly small.
Oh . . . well, you're a better man than I am.Blender, Krita, OpenTOonz, Anime Studio Pro, Photoline, DaVinci Resolve, and Fusion, with a hint of other applications (such as 3dCoat, Libre Office and InkScape)
Of course not - once you have learned one type of software, it becomes much easier to transfer those skills to a similar application. I've been working with graphics software since 1984 (Commodore 64, and after that the Amiga - sigh, good times).Psmith wrote:Oh . . . well, you're a better man than I am.Blender, Krita, OpenTOonz, Anime Studio Pro, Photoline, DaVinci Resolve, and Fusion, with a hint of other applications (such as 3dCoat, Libre Office and InkScape)
Greg Smith
One minute on Google - http://www.toonz.com/premiumbuy/bp.htm - hardly professional studio pricing.Psmith wrote:Toonz Premium must be aiming at these same (few and far between) studios too - they don't even publish a price online.
So you're saying that the people who can least afford the software are the biggest market? Even though they can't even get work afterwards? 2D animation is just a hobby now? They said the same thing about stop-motion when Toy Story came out. Aardman and Laika might have something to say about assumptions like that.Psmith wrote:It is my opinion that the largest market for 2D animation software - with the most enthusiasm and potential for the future - is the amateur and student market. The signs of contraction of the professional studio market are everywhere. Jobs working for studios as an animator are incredibly hard to get, in western countries - and becoming fewer by the day.
It hasn't flourished for years. The world has been paperless for quite some time.Psmith wrote:Animation software which focuses mainly on paper based techniques is not going to flourish.
Canada, for the most part. Your information is again years out of date.Psmith wrote:One main cause might be that most animation work is being outsourced to areas of the world which, traditionally, don't purchase software licenses for every seat that their animators occupy. Check into the readily available information regarding where Studios like Disney, ILM, Dreamworks and Cartoon Network are sending their work (and jobs, too):
Okay, so now we're getting to some valid reasons for you to not continue - and I can totally respect that.Psmith wrote:As far as developing more video training for OpenToonz - I have been forced to use emulation software to obtain a usable version (Windows 7) of OpenToonz on my Mac. The Mac version is almost entirely unusable. I see little evidence that a Mac version of OpenToonz is a primary focus of the main developers. The Windows version is buggy, inconsistent and has many unusable and primitively functioning tools (Magnet Tool, Pinch Tool, Bezier-based vector tools) - forcing me to find workarounds to produce animation which is far more straightforward and intuitive to produce using several other animation platforms. I don't like to waste my time or the time of my viewers.
Can you name one feature promised by Smith Micro, Toon Boom or TV Paint that has been announced ahead of time that failed to materialise? None of those companies promise things in advance, and haven't done it for years (if they ever did, I can't even remember it happening with them). Maybe that kind of rubbish happened in 1984, but it's 2016 now.Psmith wrote:I can confidently say that the entire industry of graphic software manufacture and sales is based, almost entirely, on rumor and hearsay.
Which was originally a failed commercial product, just like Toonz. If people had reacted to Blender at the start in the same way you have given up on OpenToonz, there would not be a Blender today.Psmith wrote:To put things in perspective, just look at the history of the most successful OpenSource computer graphics software ever attempted - Blender.